hls11cmrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki
- original_lights
Original point light entities. DEBUG ONLY.
- bradley1_tank
Brushes used by the Bradley func_tank
, in a separate visgroup for ease of debugging.
- bradley1_destroyed
Brushes used by the destroyed Bradley, in a separate visgroup for ease of debugging.
- osprey_newpath
Different flight path for the Osprey.
- old_vent_setup
Setup for the original vent shooting sequence using env_render
. DEBUG ONLY.
- old_satchelpipe_light
Several dynamic lights for the satchel in the pipe sequence. DEBUG ONLY.
- ramp_exp_decals
Dynamic decals that appears when the pipe at the ramp of the first outdoor zone explodes. Deactivated due not working correctly.
- speaker
Unused speaker and lines ( actually it was for C3A1, but due being almost completely different in retail than in the original alpha - prerelease, it fits more this part nowadays ).
- armory_wep_phyplace
Placement for the satchels and tripmines if their models have physics, as the original placement makes them respawn all the time.
- armory_wep_normalplace
Placement for the satchels and tripmines if their models don't have physics.
- expl_box_correct
Fixes the explosive crate found after the duct shooting sequence from being sunk.
- expl_box_incorrect
Leaves sunken the explosive crate found after the duct shooting sequence. For speedrun.
- env_soundscapes
Unfinished soundscapes made by Upset. DO NOT USE.
- env_sound
Env_sound entities ( soundscapes ).
- sp_start
item_suit and other items being used on map start in Half-Life: Source.
- cubemaps
Self-explanatory.
- autosaves
Autosaves for HL:S, don't use in MP.
Use armory_wep_normalplace
or armory_wep_phyplace
, and expl_box_correct
or expl_box_incorrect
, but not both at the same time.