hls11cmrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki

  • original_lights

Original point light entities. DEBUG ONLY.


  • bradley1_tank

Brushes used by the Bradley func_tank, in a separate visgroup for ease of debugging.


  • bradley1_destroyed

Brushes used by the destroyed Bradley, in a separate visgroup for ease of debugging.


  • osprey_newpath

Different flight path for the Osprey.


  • old_vent_setup

Setup for the original vent shooting sequence using env_render. DEBUG ONLY.


  • old_satchelpipe_light

Several dynamic lights for the satchel in the pipe sequence. DEBUG ONLY.


  • ramp_exp_decals

Dynamic decals that appears when the pipe at the ramp of the first outdoor zone explodes. Deactivated due not working correctly.


  • speaker

Unused speaker and lines ( actually it was for C3A1, but due being almost completely different in retail than in the original alpha - prerelease, it fits more this part nowadays ).


  • armory_wep_phyplace

Placement for the satchels and tripmines if their models have physics, as the original placement makes them respawn all the time.


  • armory_wep_normalplace

Placement for the satchels and tripmines if their models don't have physics.


  • expl_box_correct

Fixes the explosive crate found after the duct shooting sequence from being sunk.


  • expl_box_incorrect

Leaves sunken the explosive crate found after the duct shooting sequence. For speedrun.


  • env_soundscapes

Unfinished soundscapes made by Upset. DO NOT USE.


  • env_sound

Env_sound entities ( soundscapes ).


  • sp_start

item_suit and other items being used on map start in Half-Life: Source.


  • cubemaps

Self-explanatory.


  • autosaves

Autosaves for HL:S, don't use in MP.

 

 

Use armory_wep_normalplace or armory_wep_phyplace, and expl_box_correct or expl_box_incorrect, but not both at the same time.