hls08amrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki

  • original_lights

Original point light entities. DEBUG ONLY.


  • waterlight

Texlights used to illuminate most of the water sections.


  • water_decals

Decals used originally in HL:S for the flooded areas. While HLRM includes fixed decals ( so actually uses cubemaps ), they don't look good and hence, they aren't recommended being used ( maybe because like other decals, is not correctly configured at the VMT? ).


  • water_brushes

Water brushes for the flooded areas.


  • ice_decals

Decals used originally in HL:S for the cryogenic room. While HLRM includes fixed decals ( so actually uses cubemaps ), they don't look good and hence, they aren't recommended being used ( maybe because like other decals, is not correctly configured at the VMT? ).


  • ice_brushes

Ice brushes for the cryogenic room.


  • env_sound

Env_sound entities ( soundscapes ).


  • sp_start

item_suit and other items being used on map start in Half-Life: Source.


  • cubemaps

Self-explanatory.


  • autosaves

Autosaves for HL:S, don't use in MP.

 

 

Use water_brushes or water_decals, and ice_brushes or ice_decals, but not both.