hls05bmrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki
- original_lights
Original point light entities. DEBUG ONLY.
- speaker
Speaker that went unused in retail, together with their lines.
- 2nd_speaker
2nd Speaker that went unused in retail, together with their lines. Placed at the "outside" zone as for some reason in some games / mods, the first one doesn't reach the entire map.
- lights_toxicpit_new
Correct white-ish lights at the falling elevator part as it was in HL1.
- lights_toxicpit_old
Orange tinted lights at the falling elevator part as it was in HL:S.
- water_decals
Decals used originally in HL:S for the flooded areas. While HLRM includes fixed decals ( so actually uses cubemaps ), they don't look good and hence, they aren't recommended being used ( maybe because like other decals, is not correctly configured their VMT? ).
- water_brushes
Water brushes for the flooded areas.
- env_sound
Env_sound entities ( soundscapes ).
- cubemaps
Self-explanatory.
- sp_start
item_suit and other items being used on map start in Half-Life: Source.
- autosaves
Autosaves for HL:S, don't use in MP.
Use lights_toxicpit_new
or lights_toxicpit_old
, and water_decals
or water_brushes
, but not both.