hls04amrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki
- original_lights
Original point light entities. DEBUG ONLY.
- new_soundscapes
Unfinished new soundscapes done by Upset. DO NOT USE.
- env_sound
Env_sound entities ( soundscapes ).
- newshaft_expl
Extra explosion effects for the blown up shaft to resemble the original.
- osprey_shaft_rappel
Second Osprey which spawns monster_grunt_repel
( as normal spawns makes them rappel outside the hole ).
Due most of the games / mods not fixing the rope effect, this visgroup is disabled by default.
- surface_cleanup
Removes the soldiers and the Osprey from the surface section once the player gets into the ducts, if enabled. Maybe not ideal for MP.
- tripmine_fixedposition
Raises a bit the tripmines so the players will not actually trigger when crouching under them.
- tripmine_originalposition
Default tripmine positions, as Half-Life: Co-op fixes this bug.
- water_decals
Decals for the slipping part. While HLRM includes fixed decals ( so actually uses cubemaps ), they don't look good and hence, they aren't recommended being used ( maybe because like other decals, is not correctly configured at the VMT? ).
- water_brushes
Water brushes for the slipping part.
- sp_start
item_suit and other items being used on map start in Half-Life: Source.
- Cubemaps
Self-explanatory.
- autosaves
Autosaves for HL:S, don't use in MP.
Use tripmine_fixedposition
or tripmine_originalposition
, and water_decals
or water_brushes
, not both.