hls04amrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki

  • original_lights

Original point light entities. DEBUG ONLY.


  • new_soundscapes

Unfinished new soundscapes done by Upset. DO NOT USE.


  • env_sound

Env_sound entities ( soundscapes ).


  • newshaft_expl

Extra explosion effects for the blown up shaft to resemble the original.


  • osprey_shaft_rappel

Second Osprey which spawns monster_grunt_repel ( as normal spawns makes them rappel outside the hole ).

Due most of the games / mods not fixing the rope effect, this visgroup is disabled by default.


  • surface_cleanup

Removes the soldiers and the Osprey from the surface section once the player gets into the ducts, if enabled. Maybe not ideal for MP.


  • tripmine_fixedposition

Raises a bit the tripmines so the players will not actually trigger when crouching under them.


  • tripmine_originalposition

Default tripmine positions, as Half-Life: Co-op fixes this bug.


  • water_decals

Decals for the slipping part. While HLRM includes fixed decals ( so actually uses cubemaps ), they don't look good and hence, they aren't recommended being used ( maybe because like other decals, is not correctly configured at the VMT? ).


  • water_brushes

Water brushes for the slipping part.


  • sp_start

item_suit and other items being used on map start in Half-Life: Source.


  • Cubemaps

Self-explanatory.


  • autosaves

Autosaves for HL:S, don't use in MP.

 

 

Use tripmine_fixedposition or tripmine_originalposition, and water_decals or water_brushes, not both.