hls02amrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki

  • env_sound

Env_sound entities ( soundscapes ).


  • original_lights

Original point light entities. DEBUG ONLY.


  • new_soundscapes

Unfinished new soundscapes done by Upset. DO NOT USE.


  • Cubemaps

Self-explanatory.


  • water_decals

Decals used originally in HL:S for the flooded areas. While HLRM includes fixed decals ( so actually uses cubemaps ), they don't look good and hence, they aren't recommended being used ( maybe is because like the other decals, is not correctly configured at the VMT? ).


  • water_brushes

Water brushes for the flooded areas.


  • barney_default

monster_generics using barney.mdl for the security guard sliced in half by the laser.


  • barney_gmod:

monster_generics using hl1bar.mdl for the security guard sliced in half by the laser. Half-Life: Co-op intended use only.


  • headcrab_killer

This visgroup fixes the HL1 bug of the headcrab within the tube ( where you meet again Eli ) that doesn't die when you approach it ( yet fixed in PS2 ). Disable this so it stays as always.


  • sp_start

item_suit and other items being used on map start in Half-Life: Source.


  • autosaves

Autosaves for HL:S, don't use in MP.

 

 

Use only water_decals or water_brushes, and barney_default or barney_gmod, but not both.