hls02amrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki
- env_sound
Env_sound entities ( soundscapes ).
- original_lights
Original point light entities. DEBUG ONLY.
- new_soundscapes
Unfinished new soundscapes done by Upset. DO NOT USE.
- Cubemaps
Self-explanatory.
- water_decals
Decals used originally in HL:S for the flooded areas. While HLRM includes fixed decals ( so actually uses cubemaps ), they don't look good and hence, they aren't recommended being used ( maybe is because like the other decals, is not correctly configured at the VMT? ).
- water_brushes
Water brushes for the flooded areas.
- barney_default
monster_generics using barney.mdl
for the security guard sliced in half by the laser.
- barney_gmod:
monster_generics using hl1bar.mdl
for the security guard sliced in half by the laser. Half-Life: Co-op intended use only.
- headcrab_killer
This visgroup fixes the HL1 bug of the headcrab within the tube ( where you meet again Eli ) that doesn't die when you approach it ( yet fixed in PS2 ). Disable this so it stays as always.
- sp_start
item_suit and other items being used on map start in Half-Life: Source.
- autosaves
Autosaves for HL:S, don't use in MP.
Use only water_decals
or water_brushes
, and barney_default
or barney_gmod
, but not both.