yquake2 - MacSourcePorts/MSPBuildSystem GitHub Wiki

Information

Source Port yquake2
Game(s) Quake II
Homepage https://www.yamagi.org/quake2/
Source Code https://github.com/yquake2/yquake2https://github.com/yquake2/xatrixhttps://github.com/yquake2/roguehttps://github.com/yquake2/ctf
Build Type: Mac Source Ports Build
Port Type Original Source Code
Project Build Strategy Project doesn’t do Mac builds
Source Code Strategy Source available
Projct Release Strategy Versioned releases
Mac Support Status No official Mac support
Project Status Active
Build System Make
Programming Language(s) C/C++
Data Situation Looks for data in ~/.yq2/ (baseq2, xatrix, rogue, ctf, music folders, etc.)
Homebrew Requirements brew install sdl2 openal-soft

Notes

I have to run dylibbundler on the renderer and rules .dylib files directly because the MSPBuildSystem scripts are designed to run on the main executable but nothing else. Same for the lipo routine. On the build server it's the same thing but it's the copy_dependencies script.

This game actually has four different repos, two others being for the mission packs and a third for Capture the Flag.