yquake2 - MacSourcePorts/MSPBuildSystem GitHub Wiki
Information
Source Port | yquake2 |
Game(s) | Quake II |
Homepage | https://www.yamagi.org/quake2/ |
Source Code | https://github.com/yquake2/yquake2https://github.com/yquake2/xatrixhttps://github.com/yquake2/roguehttps://github.com/yquake2/ctf |
Build Type: | Mac Source Ports Build |
Port Type | Original Source Code |
Project Build Strategy | Project doesn’t do Mac builds |
Source Code Strategy | Source available |
Projct Release Strategy | Versioned releases |
Mac Support Status | No official Mac support |
Project Status | Active |
Build System | Make |
Programming Language(s) | C/C++ |
Data Situation | Looks for data in ~/.yq2/ (baseq2 , xatrix , rogue , ctf , music folders, etc.) |
Homebrew Requirements | brew install sdl2 openal-soft |
Notes
I have to run dylibbundler
on the renderer and rules .dylib
files directly because the MSPBuildSystem
scripts are designed to run on the main executable but nothing else. Same for the lipo
routine. On the build server it's the same thing but it's the copy_dependencies script.
This game actually has four different repos, two others being for the mission packs and a third for Capture the Flag.