OpenRCT2 - MacSourcePorts/MSPBuildSystem GitHub Wiki
Information
Source Port | OpenRCT2 |
Game(s) | RollerCoaster Tycoon 2 |
Homepage | https://openrct2.org/ |
Source Code | https://github.com/OpenRCT2/OpenRCT2/ |
Build Type: | Mac Source Ports Build |
MSP Fork | https://github.com/MacSourcePorts/OpenRCT2/ |
Port Type | Reverse Engineered Source Code |
Project Build Strategy | Project does Ad Hoc signed App Bundles |
Source Code Strategy | Source available |
Projct Release Strategy | Versioned releases |
Mac Support Status | Official Mac support and builds |
Project Status | Active |
Build System | CMake |
Programming Language(s) | C/C++ |
Data Situation | Asks for data on first run |
Homebrew Requirements | Unclear, I think it downloads its own stuff unless you tell it otherwise. |
Notes
This one's simple enough, though I do notice that it apparently has its own service to check for updates and then prompts the user to go to their download page. Probably a good incentive to keep up with the latest code more often. Their build is Universal 2 but not signed/notarized.
Could also just modify the code to send them to MSP but I dunno if that's a dick move or not.
UPDATE: I have decided to just link to their builds. They only do Ad Hoc signing, but their autoupdate mechanism means the MSP build gets updated to their build anyway. I have some other projects where Ad Hoc signing is sufficient so I figure focus my energy on other ports. This reflects my evolving stance on third parties and Ad Hoc builds.
Also presumably they didn't have an issue with me doing builds seeing as how their FAQ links to Extractor, but still, they basically hit the same notes as projects like Warzone 2100 which I don't do builds for so I'll just link to their builds until/unless I hear otherwise.