OpenEnroth - MacSourcePorts/MSPBuildSystem GitHub Wiki
Information
Source Port | OpenEnroth |
Game(s) | Might and Magic VII |
Homepage | https://github.com/OpenEnroth/OpenEnroth |
Source Code | https://github.com/OpenEnroth/OpenEnroth |
Build Type: | Mac Source Ports Build |
Port Type | Reverse Engineered Source Code |
Project Build Strategy | Project doesn't do Universal 2 App Bundles |
Source Code Strategy | Source available |
Projct Release Strategy | No Releases |
Mac Support Status | Official Mac support and builds |
Project Status | Active |
Build System | CMake |
Programming Language(s) | C/C++ |
Data Situation | Data goes in ~/Library/Application Support/OpenEnroth |
Homebrew Requirements | brew install cmake ffmpeg openal-soft sdl2 |
Notes
Project requires shader scripts which I had to bundle in and also modify the code to look in the app bundle for them.
Also requires setting the locations of openal-soft and zlib manually, which the build script does.