DOOM64EXPlus - MacSourcePorts/MSPBuildSystem GitHub Wiki

Information

Source Port Doom 64 EX+
Game(s) DOOM 64
Homepage https://github.com/atsb/Doom64EX-Plus
Source Code https://github.com/atsb/Doom64EX-Plus
Build Type: Mac Source Ports Build
Port Type Original Source Code
Project Build Strategy Project doesn’t do Mac builds
Source Code Strategy Source available
Projct Release Strategy Versioned releases
Mac Support Status No official Mac support
Project Status Active
Build System Xcode
Programming Language(s) C/C++
Data Situation DOOM64.WAD in ~/Library/Application Support/doom64ex-plus
Homebrew Requirements brew install sdl3 sdl3_net zLib libPNG

Notes

This project uses Xcode and I have now figured out the way to automate that.

Also this project broke for a while and I sussed out the issue was that the new method of figuring out OpenGL support was broken on Mac.

This is one of the few projects using SDL3. It was using fluidsynth lite but has since moved to fmod which is not on Homebrew, you have to go to their site to download it.