Resource Customization'Fruit Appearance - MUYUTwilighter/Croparia GitHub Wiki
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Fruit Appearance
Three types of resource file are involved to define a fruit appearance:
- Item Model
- Item Texture
Example: Modify croparia:fruit_netherite
1. Locate item model file
The crop name for croparia:fruit_netherite is netherite, which is the trailing string after ...fruit_.
Thus, the block state definition path is .../assets/croparia/models/item/fruit_netherite.json.
2. Write item model content (Item Texture Usage)
The default item model for fruit is like this:
{
  "parent": "minecraft:item/generated",
  "textures": {
    "layer0": "croparia:item/fruit_crop",
    "layer1": "croparia:item/fruit_crop_overlay"
  }
}
The keys like layer0 represent the layers of the textures.
If you want to use different texture for a specific layer, modify the value of layer0, which is croparia:item/... to your desired one.
The available alternative textures are as follows:
- croparia:fruit_animal
- croparia:fruit_animal_overlay
- croparia:fruit_crop
- croparia:fruit_crop_overlay
- croparia:fruit_elemental: Note that elemental does not have corresponding overlay
- croparia:fruit_food
- croparia:fruit_food_overlay
- croparia:fruit_monster
- croparia:fruit_monster_overlay
- croparia:fruit_nature
- croparia:fruit_nature_overlay