Attributes - MSWS/SuperGive GitHub Wiki

Attributes are what SuperGive uses to modify items. There are many attributes that you can use. Attributes are denoted with id:value.

Attribute Description Example
Command Will change the command in a command block command:/give @all stone
Contents Will fill the contents of the item (if it's a chest, dropper, etc) with the specified loadout contents:#fullloadout
Damage Will change the durability of the item damage:2
Enchantments Will enchant the item sharpness:4, soulspeed:3
Entity Will set the mob that gets spawned by a mob spawner entity:creeper
Firework Will add custom firework effects to the firework firework:[Base Colors separated by space],,[effects],,,<power#>
ItemFlag Will add the specified itemflag to the item flag:hideattributes, flag:hideenchants
Lore Will add a lore to the item lore:First line, Second Line, Isn't this cool?!
Name Will set the display name of the item name:Cool display name guys!
Owner Will set the owner of a player head, resulting in the skin being shown on it owner:Notch
Pattern Will set a custom banner pattern [pattern]:[color], base:black, curly_border:green, creeper:red
Potion Will add a custom potion effect to the potion [potion]:[duration (in ticks)]:, speed:20000:2, jump:400
Stored Will store an enchantment into an enchanted book stored:sharpness:2, stored:protection
Unbreakable Will make the item unbreakable unbreakable:true
Vanilla Will set the vanilla attributes of the item attribute:armortoughness:5, attribute:attackspeed:500
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