ItemTypes - MSUTeam/MSU GitHub Wiki
MSU provides functions to safely add a new ItemType to the game, and to modify the ItemType of items. It also allows adding names to ItemTypes to display in tooltips. For example, you could add a new Cultist item type and have it show "Cultist Item" in the tooltips of relevant items to help the user identify such items.

::Const.Items.addNewItemType( _itemType, _name = "" )
// _itemType and _name are strings
itemType
will become a key in the ::Const.Items.ItemType
table.
_name
if not empty will be used in the expanded tooltips of items
with this item type to identify their types.
::Const.Items.addNewItemType( "Cultist", _name = "Cultist Item" )
The above code will create a new ItemType called Cultist which can
then be added to items via <item>.addItemType(::Const.Items.ItemType.Cultist)
and will show up as "Cultist Item" under the name of the item in its tooltip.
::Const.Items.getItemTypeName( _itemType )
// _itemType is an ItemType in the ::Const.Items.ItemType table
Returns the name of the given _itemType
.
Throws an exception if _itemType
is not a valid ItemType.
There are two methods of doing this.
The recommended method is to use the create()
function of the item
to set its this.m.ItemType
. For example:
this.m.ItemType = ::Const.Items.ItemType.OneHanded | ::Const.Items.ItemType.Cultist;
Alternatively, the following function can be used after the item has been created:
<item>.addItemType( _t )
// _t is a key in ::Const.Items.ItemType
The above function adds the given ItemType to the item.
<item>.setItemType( _t )
// _t is an ItemType in the ::Const.Items.ItemType table
Sets the this.m.ItemType
of the item to _t
.
<item>.isItemType( _t, _any = true, _only = false )
// _t is a key in ::Const.Items.ItemType
// _any and _only are booleans
MSU hooks the vanilla isItemType
function to expand its functionality.
_t
can be a list of |
separated keys as well.
If _any
and not _only
returns true
if _t
is any
of the types in this.m.ItemType
.
If _any
and _only
, returns true if this.m.ItemType
has no types
that aren't in _t
.
If not _any
and not _only
,
returns true
if all of the types in _t
are in this.m.ItemType
.
If not _any
and _only
,
return true if _t == this.m.ItemType
<item>.removeItemType( _t )
// _t is an ItemType in the ::Const.Items.ItemType table
Removes _t
from the ItemType
of this item.
Throws ::MSU.Exception.KeyNotFound
if any of the item types in _t
are not present in the item.