PedalPoint Design Document - MRMGameStudios/animated-octo-parakeet GitHub Wiki

Pedal Point



Rhythm game that has a player character who moves on a music staff (platform), with the rhythm of the music that is playing for the given level. The crux of the gameplay loop depends on the player understanding the circle of fifths. In the first level, the player is introduced to the mechanics, and constraints. Broad stroke

Elevator Pitch

"Imagine a musical adventure where you explore the captivating world of the Circle of Fifths! Embark on a journey through a vibrant and enchanting land, brimming with musical wonders. As you progress, you'll unravel the secrets of harmony and chord progression, all while mastering the art of platforming. Traverse stunning side-scrolling landscapes, each representing a different musical key, and collect magical music notes to unlock chords. Your goal? To complete the legendary Circle of Fifths, a sacred musical pattern that holds immense power and beauty. Will you rise to the challenge, conquer the platforms, and harmonize the world with your musical prowess? The Circle of Fifths awaits, calling upon you to become the maestro of melody!"



The Circle of Fifths helps novice musicians understand key relationships and chord progressions in a visual and organized way.


Controls

The player will move left and right as the screen scrolls from right to left and the player Then encounter enemies which they will need to defeat with the notes in the particular Key, and be penalized if they use notes outside of the given key.


Gameplay

  • Mode
    • Speed:

      4/4 time is the base mode Time signature will be a measure of the level of difficulty or Complexity: A key signature will keep the player confined certain key in order for the player to select notes Objective type: Put together a chord, running collect (coins) notes, to build a chord. (all the notes in the triad for example) Use chords to defeat enemies, given the level of the key G sharp, the player will use notes that are in the key to defeat enemies in the level. The player will need to keep chord progressions closer to each other (Harmony) to get a combo bonus and more xp.


    The camera pans out from a black screen, to reveal the player character which is a music note symbol on a staff. The music note hops slightly with background music playing [to drive the gameplay of tapping the action on time]. As the player camera settles perpendicular to the music staff, UI elements systematically land on 1. a small emphasis of a darker line on the staff. 2. lock mechanism to display the current key in a right corner[]. 3. points meter. The JUICY UI elements pulse with the rhythm of the background track and it is now the player's turn to show their skill. The player must press an action button when they think is the right time in order, for example, to jump from the line on the staff they spawn on the staff, propelling them to the next line on the staff. How close they come to being on time will move the points meter and a 3-round powerup is generated by the player navigating to the next note in the song/riff/. Once the player character completes the triad by successfully jumping from each note within the chord they get a powerup/reward. The player's UI component related to the chord could be represented by a stack of three symbols or some form of an additional meter. To ensure an easy grasp of the rhythm gameplay mechanics, the player will be rewarded in points whether they are on time or progress to the correct line on the staff [platform]. The points meter will fill more [factor of 3 for example], the more they are en-sync with the accompaniment. This could be made into other scenes with different aspects of music theory and how they fit into the circle of fifths, or other music concepts we can do to further enrich the gamified learning.

    • Using the screenshots from some research to explain the idea of gameplay flow.

    • Explain to the player the dynamics of a note, and how it fits into the composition that sounds in the triad [listed in image]. <image of Staff and notes that make up Grand Staff AND image Staff in C-Major showing the various notes relative to the treble clef AND Mirror treble&bass clef>

    • Middle-C models

    • Staff Reference with various key signatures <image of music staff[s] showing the different key signatures represented with music accidentals in the numerous music staffs in a grid pattern>

  • Rewards
  • ** Players will be presented with [Power-Ups] that will grant them different accidentals within the level they are playing. These power-ups can range from (left) double-flat, (middle) natural, and (right) double-sharp.

    • Combo bonus

    Suggestions:

    Players could stay within a key in a way to keep them in an area of understanding within the circle of fifths. A potential design decision could be to offer a mode that keeps a player in a key until they reach a level of proficiency with the key.

    GPT

    • In the context of the circle of fifths and tonality, D♭ major and F♯ major have different relationships and positions.

    The circle of fifths is a visual representation of the relationship between the 12 major and minor keys. It is organized in a circular pattern, where each key is a perfect fifth above the previous key. Moving clockwise on the circle, each key adds one sharp to its key signature, while moving counterclockwise adds one flat.

    D♭ major is located at the 5th position on the circle of fifths, starting from the key of C major. It is represented by the key signature of five flats. If you move clockwise from D♭ major, you would progress to the key of G♭ major, which has six flats.

    F♯ major, on the other hand, is found at the 7th position on the circle of fifths. It is represented by the key signature of six sharps. If you move counterclockwise from F♯ major, you would arrive at the key of C♯ major, which has seven sharps.

    In terms of tonality, D♭ major and F♯ major have different characteristics. D♭ major is often associated with a rich and warm sound due to its five flats, which include the black keys on the piano. It is commonly used in romantic and impressionistic music. On the other hand, F♯ major has a brighter and more sharp quality because of its six sharps. It is less common in classical music but is utilized in certain genres like jazz and some contemporary music.

    Overall, the circle of fifths provides a useful visual representation of key relationships and can aid in understanding tonalities and key signatures.

    reference images

    Middle C

    middle c modeled as a mirrored scale in treble clef and bass clef

    Hard to read Notes on Sheet music

    picture of sheet music with notes vertically stacked and their respective labels to the right also stacked

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