decode.Class.HDRJPGLoader - MONOGRID/gainmap-js GitHub Wiki
@monogrid/gainmap-js / decode / HDRJPGLoader
Defined in: src/decode/webgl/loaders/HDRJPGLoader.ts:59
A Three.js Loader for a JPEG with embedded gainmap metadata.
import { HDRJPGLoader } from '@monogrid/gainmap-js'
import {
EquirectangularReflectionMapping,
Mesh,
MeshBasicMaterial,
PerspectiveCamera,
PlaneGeometry,
Scene,
WebGLRenderer
} from 'three'
const renderer = new WebGLRenderer()
const loader = new HDRJPGLoader(renderer)
.setRenderTargetOptions({ mapping: EquirectangularReflectionMapping })
const result = await loader.loadAsync('gainmap.jpeg')
// `result` can be used to populate a Texture
const scene = new Scene()
const mesh = new Mesh(
new PlaneGeometry(),
new MeshBasicMaterial({ map: result.renderTarget.texture })
)
scene.add(mesh)
renderer.render(scene, new PerspectiveCamera())
// Starting from three.js r159
// `result.renderTarget.texture` can
// also be used as Equirectangular scene background
//
// it was previously needed to convert it
// to a DataTexture with `result.toDataTexture()`
scene.background = result.renderTarget.texture
// result must be manually disposed
// when you are done using it
result.dispose()-
LoaderBaseWebGL<string>
new HDRJPGLoader(
renderer?,manager?):HDRJPGLoader
Defined in: src/decode/webgl/loaders/LoaderBaseWebGL.ts:17
WebGLRenderer
LoadingManager
HDRJPGLoader
LoaderBaseWebGL<string>.constructor
protected_config:LoaderBaseConfig<WebGLRenderer,QuadRenderer<1016,GainMapDecoderMaterial>,GainMapDecoderMaterial>
Defined in: src/decode/shared/Loader.ts:45
LoaderBaseWebGL._config
protected_internalLoadingManager:LoadingManager
Defined in: src/decode/shared/Loader.ts:44
LoaderBaseWebGL._internalLoadingManager
protectedcreateTextures(sdrImage,gainMapImage,needsFlip):object
Defined in: src/decode/shared/Loader.ts:121
HTMLImageElement | ImageBitmap
HTMLImageElement | ImageBitmap | undefined
boolean
object
gainMap:
Texture
sdr:
Texture
LoaderBaseWebGL.createTextures
load(
url,onLoad?,onProgress?,onError?):QuadRenderer<1016,GainMapDecoderMaterial>
Defined in: src/decode/webgl/loaders/HDRJPGLoader.ts:70
Loads a JPEG containing gain map metadata Renders a normal SDR image if gainmap data is not found
string
Path to a JPEG file containing embedded gain map metadata
(data) => void
Load complete callback, will receive the result
(event) => void
Progress callback, will receive a ProgressEvent
(err) => void
Error callback
QuadRenderer<1016, GainMapDecoderMaterial>
LoaderBaseWebGL.load
protectedprepareQuadRenderer():QuadRenderer
Defined in: src/decode/shared/Loader.ts:64
LoaderBaseWebGL.prepareQuadRenderer
protectedprocessImages(sdrBuffer,gainMapBuffer?,imageOrientation?):Promise<{gainMapImage:HTMLImageElement|ImageBitmap|undefined;needsFlip:boolean;sdrImage:HTMLImageElement|ImageBitmap; }>
Defined in: src/decode/shared/Loader.ts:93
ArrayBuffer
ArrayBuffer
"flipY" | "from-image"
Promise<{ gainMapImage: HTMLImageElement | ImageBitmap | undefined; needsFlip: boolean; sdrImage: HTMLImageElement | ImageBitmap; }>
LoaderBaseWebGL.processImages
setRenderer(
renderer):HDRJPGLoader
Defined in: src/decode/shared/Loader.ts:54
WebGLRenderer
HDRJPGLoader
LoaderBaseWebGL.setRenderer
setRenderTargetOptions(
options):HDRJPGLoader
Defined in: src/decode/shared/Loader.ts:59
HDRJPGLoader
LoaderBaseWebGL.setRenderTargetOptions
protectedupdateQuadRenderer(quadRenderer,sdrImage,gainMap,sdr,metadata):void
Defined in: src/decode/shared/Loader.ts:155
QuadRenderer<1016, GainMapDecoderMaterial> & object
HTMLImageElement | ImageBitmap
Texture
Texture
void
LoaderBaseWebGL.updateQuadRenderer