Planned Features Entities - MCreator-Examples/Tale-of-Biomes GitHub Wiki
🐺 COYOTE
AI TASKS
- Hunt's players when they get too close
- Hunt's Bison
- Hunt's Prairie Dogs
ITEMS
- Provides Coyote meat
- Provides Coyote fur
- Provides bones
MECHANICS
- Heals 5 hearts when it kills an entity.
- Sleeping mechanics
- Walking mechanics
- Hunting mechanics
ANIMATIONS
- Sleeping animation
- Walk animation
- Hunting animation
🐃 BISON
AI TASKS
- Targets the player if they get too close
- Targets preditors if they get too close
ITEMS
- Provides Bison meat
- Provides Bison Hide
- Provides Bones
MECHANICS
- Heals 3 hearts when they eat tall grass
- Grazes on nearby tall grass
- Sleeping Mechanics
- Walking Mechanics
ANIMATIONS
- Walks around
- Sleeps at night when not attacked.
🐿 PRAIRIE DOG
AI TASKS
- Runs away from players.
- Runs away from predators.
- Eats grass blocks.
MECHANICS
- Standing mechanics
- Walking mechanics
- Sleeping mechanics
- When eating grass blocks they heal 1 heart.
ITEMS
- Provides Prairie Dog meat
- Provides Prairie Dog fur
- Provides Bones
ANIMATIONS
- Walks around
- Stands up to look around.
- Sleeps at night when not attacked.