Compiling - MCMrARM/mcpelauncher-linux GitHub Wiki
https://github.com/minecraft-linux/mcpelauncher-manifest/wiki
This is a legacy repository, go toDon't skip the requirements section! Click here if you accidentally did it
Table of Contents
Compiling on Linux
Simply run these commands and you are good to go.
$ git clone https://github.com/MCMrARM/mcpelauncher-linux --recursive # Get the source (recursive is required)
$ cd mcpelauncher-linux
$ git submodule init && git submodule update # Get the gplaydl submodule
$ ./download_icon.sh
$ ./setup_bin_libs.sh
$ ./setup_cef.sh # This command must be issued only if you want to do a CEF build
$ mkdir build/ && cd build/
$ cmake ..
$ make -j$(nproc) # This will use all cores on your system
$ sudo make install # This will install mcpelauncher in your system
Starting mcpelauncher-linux
If you installed mcpelauncher-linux in your system you can find it in your applications menu, under the Games section.
You can also start it by typing mcpelauncher
in a terminal.
If you didn't install it in your system, change directory to your build directory, then run ./mcpelauncher
in a terminal.
Compiling on macOS
Run the provided scripts ./setup_bin_libs.sh
(to grab FMOD) and download_icon.sh
(to grab the icon, which is currently not used)
The commands to build using CMake are as follows:
$ mkdir build/ && cd build/
$ cmake ..
$ make -j$(sysctl -n hw.ncpu) # This will use all the cores on your system
Starting mcpelauncher-linux
Move back into the root directory and start the game with ./start_mcpelauncher.sh
That should do the job. If you have any issues, open an issue ticket and we'll be happy to help you!