Using Power Dice - MCDMFG/KingdomsAndWarfare GitHub Wiki
The POWERDIE Effect
When a player uses a power die from the power pool, their character gets the "POWERDIE" effect, with a value equal to the number they pulled from the power pool.
If the GM rolls a power die, then the effect is put onto whoever is active in the initiative tracker. In the below example, the Bronzebeards are active in the combat tracker, so they get the power die effect.
Pulling multiple power dice adds them together. The example below, the Bronzebeards first get a value of 6, and then with the second power die used, add 3 to that for a total of 9.
Using POWERDIE in Other Effects
You can reference a unit's power die effect value in any other effect using the shorthand "PDIE". When effect bonuses are calculated, the system will use reference the POWERDIE value any time PDIE is used. For example, the effect "ATK: PDIE" would grant an attack bonus equal to POWERDIE value. This also works for negatives. "ATK: -PDIE" will give an attack penalty equal to the POWERDIE value.
NOTE: It is very important that you separate PDIE and other text with a comma. If you don't, the effects will not work! For the examples below, the first will NOT work, but the second will.
Example: "DMG: PDIE poison" vs "DMG: PDIE, poison"
Multiplying POWERDIE
Some effects reference multiples of the power die value. To do this, simply put "#x " before PDIE in the effect line, with the space include. For example, "2x PDIE" will use double the PDIE value.
Decrementing the Power Die
Some domain powers specify to decrement the power die at the end of your turn. To do this in Fantasy Grounds, simply place the text "DECREMENT" in the effect that uses the power die. Remember to separate it from other effect clauses with a semi-colon. Example: "DECREMENT; AC: PDIE"
When the POWERDIE is reduced to 0, both the POWERDIE effect and the DECREMENT effect are removed.
PDIE Effects on Targets
Many domain powers give penalties to enemies instead of bonuses to yourself. To do this, simply place the PDIE effect on an target. The extension will look to see who applied the effect, and search for the POWERDIE effect on that character instead of itself.
The example below uses a combination of two effects, one on the PC that decrements the power die every round, and the other on an enemy NPC that deals ongoing damage equal to twice the power die every round.