Damage Tokens - MCDMFG/KingdomsAndWarfare GitHub Wiki

Damage tokens are a specific effect that handles the automatic damage that tokens deal when units start their turn.

Currently four types of tokens are supported: Acid, Bleed, Fire, and Poison. These token types can be entered as an effect onto a unit to automatically deal damage when the unit starts its turn.

It is important that the effect's duration be set to the number of tokens applied (duration of 1 for 1 token, duration of 2 for 2 tokens, etc.), and the effect's initiative to adjust on should match the unit's. Below is an example of how automatic token damage works.

ongoing token damage

Multiple Damage Per Token

To deal more than one damage per token, simply enter a modifier on the token effect. For example:

FIRE: 2

Will do 2 damage per token.