Design - M4xp0w3rg4m3s/Vampire-Killer GitHub Wiki

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Narrative Structure

In the game you are young Simon, who has just entered Dracula's Satanic Castle. The world of Dransylvania is in trouble, and you are the one to set it right. You have to fight your way through 18 stages of demons to where Dracula is hiding. Once you have destroyed Dracula, the evil force behind all the trouble will show up, attempting to destroy you! Destroy this menace, and Dransylvania will return to it's happy days after a wait of hundreds of years.

Analysis of each level

Vampire Killer has 6 sections with each 3 stages. Every stage has a big key which will open the portal to the next stage. The most keys are hidden inside the weak bricks. Those walls can be broken with any weapon. After 3 stages you have to fight a boss demon. After Dracula, stage 18, the game will start all over again. The enemies are faster and bring your more damage.

Here we have all the entities of the game sorted on the stages they first appear :

Character Image Description
Trader This character exchanges hearts for items, it can be found in several parts of the game.

Section 1

Stages 1

Enemies Image Description
Zombie This enemy will walk always in the same direction.
Black Panther This fast enemy will jump towards you and keep running in the same direction.
Bat This enemy is just flying around, he deals damage when it touches you.
Merman This enemy jumps vertically from the water, once in land, they follow you.

Boss 1

Boss Image Description
Bat It has the ability to move freely around the screen and shoot from the distance.

Section 2

Stages 2

Enemies Image Description
Knight This enemy will walk back and fourth always in the same direction, it has a bit of resistance.
Ghost This enemy will fly following a sinusoidal function.
Slime Can appear when hitting candles on the wall, it falls to ground and then follows you.
Bone Pillar It does not move, shoots fireballs in both directions of the X axis.

Boss 2

Character Image Description
Medusa Its head starts flying when near, lays snakes on the ground.

Section 3

Stages 3

Enemies Image Description
Hunchback This enemy will move jumping, following you.
Skeleton This enemy will walk while throwing bones describing a parabolic shot.
Raven Flies at you with mostly unpredictable movement and speed.

Boss 3

Character Image Description
Mummy Two of them appear, they move back and forth, have resistance and throws bands at you.

Section 4

Stages 4

Enemies Image Description
Red Merman This enemy jumps vertically from the water, once in land, they follow you. It also shoots fireballs.
Eagle This enemy flies above you and throws a Hunchback to you.
White Dragon It moves as a snake with the tail attached to the wall, Shoots fireballs.

Boss 4

Character Image Description
The Creature It moves back and forth and shoots Hunchbacks at you, has resistance.

Section 5

Stages 5

Enemies Image Description
Red Skeleton This enemy will walk and can revive infinetely.
Axe Armor This enemy moves in the X axis and thows axes, has a bit of resistance.

Boss 5

Character Image Description
Death It moves freely on the screen, shoots scythes that also move freely.

Section 6

Stages 6

Enemies Image Description
Bat Boss It has the ability to move freely around the screen and shoot from the distance (It now becomes a common enemy but has less resistance).

Final Boss

Character Image Description
Dracula 1st form The final boss is an enemy that teleports around and shoots 3 fireballs per time.
Dracula 2nd form The final boss becomes a portrait and throws a big amount of bats for short periods of time. To be defeat it you must hit the gem on the front of Dracula's portrait.

Gameplay

In the game we can find the following objects :

Stairs : You can use them to move to upper or lower grounds.

Fake walls : You can destroy them to access secret areas.

Doors : Can be used to access other stages.

Boss door : It is used to access the boss stage, can only be used with a white key.

Chests : You can open them with yellow keys to aquire all sort of items, listed below.

Candles on the wall : Can be broken with your weapon to aquire all sort of items, listed below. It can also spawn a slime.

Items Description
Cross of Doom Destroys all the enemies in a room.
Blue Ring Makes Simon invincible for a while.
Blue Gem Makes Simon invisible for a while.
Boots Wearer can walk faster.
Wing Increases the height of a jump.
Globe Restores some life.
Elixir Restores all life.
Red Bible Makes items more expensive.
White Bible Makes items cheaper.
Golden Shield Stops shots from enemies.
Bronze Shield Halves the strength of enemy attacks.
Map Shows a map of the stage by pressing F2.
Hourglass Freezes the enemies for a while, consumes 5 hearts.
Blessed Water Destructive water, consumes 5 hearts.
Candle Marks the weak bricks.

Collisions

There are 3 main types of collision in the game :

  • Stairs : Contact enables moving in Y direction. (Light Blue)
  • Fake wall : Solid collision that disappears when hit by a weapon (Turquoise)
  • Floor : Solid collision (Dark Blue)

Controls

Key Description
F1 Pauses the game.
F2 Shows a map of the stage (the map item required).
UP Jump, Climb stairs.
SPACE Strike with your weapon.
UP, DOWN Activates the hourglass.
UP+LEFT/RIGHT Throw blessed water.
DOWN,UP Enter a portal in stage 12.