Player input comes from signal(s). Used by menus and vehicle.
Player count detection (up to 4 players)
Player count is sent by signals. Main menu can then display player count and in the game we can have splitscreen appear based on the player count.
Ground detection
If all wheels of a car send a signal for being in contact with the ground, the double jump gets reset. The signal is used to reset the jump state and UI jump indicator.