release notes - Lunazera/VNyanDoc GitHub Wiki
VNyan Releases
v1.3.4
released March 17 2024
- Added more precise shadows for builtin directional light
- Added Wait-node
- Added Toast for showing popup messages for certain actions
- Added Tracking Effect Status-node for stopping tracking effects
- Fixed MMD Animation music desync issues
- Fixed LeapMotion fingers when avatar position was rotated
v1.3.3c
released Feburary 25 2024
- Adds VMC support for VRM1 eye tracking
v1.3.3b
released Feburary 25 2024
- Added Record Animation-node for recording Unity anim-files
- Added Save Pose-node for saving VNyan Poses
- Added API for receiving http post-messages and node for handling them
- Added vrm1 eye bone-support
- Added VMC Status-node for detecting VMC connections/disconnections
- Added breathe factor to arm sway
- Added Plugins-window
- Added auto start functionality for plugins
- Added Settings and UI interfaces to the plugin-interface
- Fixed 7tv emotes
- Fixed updating of sliders' input fields on gizmo movements
regarding plugins
- adds plugin auto-starters
- adds plugins button list where plugins can register their own button to open config windows
- adds way to instantiate a UI prefab (ie a settings window) into VNyan's UI-container
- Includes an ExamplePlugin.zip which contains an example source, unity asset for creating a custom object that autostarts the plugin and then release versions.
v1.3.2
released Feburary 4 2024
- Added web camera mode selector
- Added threshold slider for linked eye blink
- Added breathing as builtin feature
- Added arm sway as builtin feature
- Added support for incoming VRChat avatar parameters through OSC receiver
- Added toggle to disable tracking effects to Play Animation-node
- Fixed CObject removal related bugs
- Fixed Expression-menu's blendshape value rounding errors
- Added runtime pendulum support to VNyanInterface
v1.3.1b
released January 14 2024
- Fixed ragdolling on vrm0 and vrm1 models when Expressive body tilt is on
v1.3.1
released January 14 2024
- Added GameObject picker dialog
- Added search to Monitor-window
- Added Old VHS post processing effect node -Added Nile's Live2d-style body movement as builtin feature (Expressive body tilt)
- Added PoseLayer-support to AvatarInterface of VNyanInterface.dll
v1.3.0
released December 17 2023
- Added Camera Motions: Tilt and Orbit
- Added hands up/down speeds to LeapMotion-setting
- Thumbs rotated slightly for LeapMotion tracking
- Added Twitch Ad Break-node (may require disconnecting VNyan from Twitch dashboard)
- Added Stickiness override to Throw Item-node
- Added Sticky time to Throw Item-node
- Blendshape-node can now read parameters from blendshape name-field
v1.2.9
released December 3 2023
- Added Play/Stop Music nodes
- Added Hide NSFW Integrations-toggle to Misc Settings
- Added Cooldown field to Throw Item-node
- Added Animation Speed-node
- Added Tracker to Param-node
- Added Camera Number in camera list in settings
- Added Cinemachine-support
- Startup wizard will load default tracking settings even if skipped
v1.2.8
released November 19 2023
- Added Chaturbate stream integration
- Added Lovense Toy integration
- Added Motion Blur Post Processing Effect and Node
- Added Negative Image Post Processing Effect and Node
- Fixed Node Graph creation when ui scale not 100%
v1.2.7b
released November 11 2023
- Fixed Call Trigger-node caused latency issues
- Increased the hotkey help text size slightly
v1.2.7
released November 9 2023
- Node Graphs can be enabled/disabled
- Props can be linked to any Avatar GameObject/bone
- Added automatic detection of missing ARKit
- Improved audio lipsync
- Improved Slime-effect's performance
- Changed Call Trigger-node to accept parameters in trigger name
- Lowered linked blink threshold
- Non-arkit linked blink will use blink-blendshape
- Added hotkey help (can be hidden in graphics settings)
- Fixed NDI sending to work even when spout2 not in use
- Fixed leapmotion with avatar rotation
v1.2.6
released October 26 2023
- Added stickiness to Bubble Shooter
- Added direction selector to Bubble Shooter
- Added GIF-file support to Bubble Shooter
- Added Camera Distance builtin parameter
- Added Virtual Camera background selector
- Added Mirroring to web camera hand tracking
- Added filename as builtin parameter to Avatar Loaded-node
- Fixed color on Monitor-window text to load from skin
- Fixed Logic Filter node saving/loading
- Fixed positioning of mouth collider with offsets
v1.2.5b
released October 10 2023
- Fixed Camera name bug
- Added Load position-buttons for Avatar and Camera positions
- Added Node Graph tab movement buttons
v1.2.5
released October 10 2023
- Added Avatar Position system and movement gizmo
- Added Camera renaming
- Added offsets for Mouth Colliders
- Added message payload parameter for websocket callback node
v1.2.4
released September 24 2023
- Added Prop renaming
- Added Built-in props (Spout2, Browser and Text)
- Added random direction to Flinch-node
- Added Logic Filter-node
- Added experimental Kick-integration
- Fixed string split node
v1.2.3
released September 7 2023
- Added Web Camera hand tracking
- Upgraded to Unity 2020.3.48
- Added Bubble Shooter-node
- Added Flinch-node
- General performance optimizations
- Increase scrolling speed for Play Animation-node's animation list
- Fixed startup wizard bug on redeem creation
- Added web camera hand tracking options to startup wizard
v1.2.2
released August 23 2023
- Added support for virtual camera
- Copy blendshape/param name to clipboard by clicking in Monitor
- Added Set Resolution-node
- Added Custom Object Force-node
- Fixes to vrm ragdoll
- Fixed throwable pie shader
- Added Attic World
- Redone Nature World post processing effects
- Added VRM0 linked eye blink-support
- Added Save Text to File-node
- Added Text Array to File-node
- Added Pack/Unpack Dictionary-nodes
- Added Json to Dictionary-node
- Added VRM1 eye bone tracking
- Added Jitter Removal for web camera tracking
- Added Take Screenshot-node
- Added smoothing-sliders to VMC-receivers
- Improved smoothing of web camera tracking
v1.2.1b
released August 13 2023
- Fixed Wizard to set Simple blendshapes-toggle on if avatar doesn't have ARKit
- Added button to Help-window to launch Startup Wizard again
- Fixed Wizard to signal Neutral-blendshape node graph
v1.2.1
released August 11 2023
- Redesigned UI
- New Startup Wizard
- Modding/Plugin-support
- Added UI Scale-slider
- Custom UI Theme support Added
- Duplicate Node also duplicates color
- Fixed Prop Gizmo visibility issues
- Added Dictionary-nodes
- Blendshape-Node allows setting multiple blendshapes with ;-delimeter
- Added Remove All Blendshapes-node
- Added parameter for text following command to Twitch and Youtube Command nodes
- Added toggle to cache VSFAvatars for faster reloading
v1.0.9b
released January 6 2023
- Added support for VTube Studio ARKit Eye Bones
- Mirror now also mirrors head movements
- Added "Arms override VMC"-toggle to override vmc hand movement with arm angle when using ARKit tracking
v1.0.9
released January 6 2023
- Fixed background color change on world load
- ARKit support through VTube Studio, iFacialMocap and MeowFace
- Removed gamepad/joystick controls affecting UI
- Added setting to toggle off blendshape receiving through VMC
- Fixed yeet with VRM-models when VMC not connected
- Changed camera reset hotkey to C
- Added Shift + R hotkey to reset ARKit tracking
v1.0.8
released December 30 2022
- Added Pendulum Physics-system
- Tracking based root motion is now applied to parent of hips-bone
- Added Transform to Param-node
- Blendshape smoothing from last position with non-toggles
- Water-effect fixed to work without 60 fps limit
- Cycler-node now skips empty sockets
- Unity Cloth-component support added
- Antialias smoothing and bloom redone
- Screenshot-function fixed to work without spout2 active
- Fixed mixed animations rollback (humanoit + nonhumanoid animations)
- Added Droppable Item mass and drag overrides
- Added Flinch power and destruction time to throwable item-node
v1.0.1b
released November 15 2022
- Bloom input fields added
- Adjusted vsfavatars to support builtin constraints
- Scale specific axis added to prop system
- Bit and raid node pass min value when manually signaling the node
VNyan SDK
v0.0.17
released August 23 2023
- Added Blendshape Param Link-component
v0.0.16
released August 11 2023
- Added apply parent's scale-toggle to ParticleObject-component
- Added toggle for worlds to ignore VNyan's direct light
- Added way to include post processing volume to world (bloom and color grading only for now)