release notes - Lunazera/VNyanDoc GitHub Wiki

VNyan Releases

v1.3.4

released March 17 2024

  • Added more precise shadows for builtin directional light
  • Added Wait-node
  • Added Toast for showing popup messages for certain actions
  • Added Tracking Effect Status-node for stopping tracking effects
  • Fixed MMD Animation music desync issues
  • Fixed LeapMotion fingers when avatar position was rotated

v1.3.3c

released Feburary 25 2024

  • Adds VMC support for VRM1 eye tracking

v1.3.3b

released Feburary 25 2024

  • Added Record Animation-node for recording Unity anim-files
  • Added Save Pose-node for saving VNyan Poses
  • Added API for receiving http post-messages and node for handling them
  • Added vrm1 eye bone-support
  • Added VMC Status-node for detecting VMC connections/disconnections
  • Added breathe factor to arm sway
  • Added Plugins-window
  • Added auto start functionality for plugins
  • Added Settings and UI interfaces to the plugin-interface
  • Fixed 7tv emotes
  • Fixed updating of sliders' input fields on gizmo movements

regarding plugins

  • adds plugin auto-starters
  • adds plugins button list where plugins can register their own button to open config windows
  • adds way to instantiate a UI prefab (ie a settings window) into VNyan's UI-container
  • Includes an ExamplePlugin.zip which contains an example source, unity asset for creating a custom object that autostarts the plugin and then release versions.

v1.3.2

released Feburary 4 2024

  • Added web camera mode selector
  • Added threshold slider for linked eye blink
  • Added breathing as builtin feature
  • Added arm sway as builtin feature
  • Added support for incoming VRChat avatar parameters through OSC receiver
  • Added toggle to disable tracking effects to Play Animation-node
  • Fixed CObject removal related bugs
  • Fixed Expression-menu's blendshape value rounding errors
  • Added runtime pendulum support to VNyanInterface

v1.3.1b

released January 14 2024

  • Fixed ragdolling on vrm0 and vrm1 models when Expressive body tilt is on

v1.3.1

released January 14 2024

  • Added GameObject picker dialog
  • Added search to Monitor-window
  • Added Old VHS post processing effect node -Added Nile's Live2d-style body movement as builtin feature (Expressive body tilt)
  • Added PoseLayer-support to AvatarInterface of VNyanInterface.dll

v1.3.0

released December 17 2023

  • Added Camera Motions: Tilt and Orbit
  • Added hands up/down speeds to LeapMotion-setting
  • Thumbs rotated slightly for LeapMotion tracking
  • Added Twitch Ad Break-node (may require disconnecting VNyan from Twitch dashboard)
  • Added Stickiness override to Throw Item-node
  • Added Sticky time to Throw Item-node
  • Blendshape-node can now read parameters from blendshape name-field

v1.2.9

released December 3 2023

  • Added Play/Stop Music nodes
  • Added Hide NSFW Integrations-toggle to Misc Settings
  • Added Cooldown field to Throw Item-node
  • Added Animation Speed-node
  • Added Tracker to Param-node
  • Added Camera Number in camera list in settings
  • Added Cinemachine-support
  • Startup wizard will load default tracking settings even if skipped

v1.2.8

released November 19 2023

  • Added Chaturbate stream integration
  • Added Lovense Toy integration
  • Added Motion Blur Post Processing Effect and Node
  • Added Negative Image Post Processing Effect and Node
  • Fixed Node Graph creation when ui scale not 100%

v1.2.7b

released November 11 2023

  • Fixed Call Trigger-node caused latency issues
  • Increased the hotkey help text size slightly

v1.2.7

released November 9 2023

  • Node Graphs can be enabled/disabled
  • Props can be linked to any Avatar GameObject/bone
  • Added automatic detection of missing ARKit
  • Improved audio lipsync
  • Improved Slime-effect's performance
  • Changed Call Trigger-node to accept parameters in trigger name
  • Lowered linked blink threshold
  • Non-arkit linked blink will use blink-blendshape
  • Added hotkey help (can be hidden in graphics settings)
  • Fixed NDI sending to work even when spout2 not in use
  • Fixed leapmotion with avatar rotation

v1.2.6

released October 26 2023

  • Added stickiness to Bubble Shooter
  • Added direction selector to Bubble Shooter
  • Added GIF-file support to Bubble Shooter
  • Added Camera Distance builtin parameter
  • Added Virtual Camera background selector
  • Added Mirroring to web camera hand tracking
  • Added filename as builtin parameter to Avatar Loaded-node
  • Fixed color on Monitor-window text to load from skin
  • Fixed Logic Filter node saving/loading
  • Fixed positioning of mouth collider with offsets

v1.2.5b

released October 10 2023

  • Fixed Camera name bug
  • Added Load position-buttons for Avatar and Camera positions
  • Added Node Graph tab movement buttons

v1.2.5

released October 10 2023

  • Added Avatar Position system and movement gizmo
  • Added Camera renaming
  • Added offsets for Mouth Colliders
  • Added message payload parameter for websocket callback node

v1.2.4

released September 24 2023

  • Added Prop renaming
  • Added Built-in props (Spout2, Browser and Text)
  • Added random direction to Flinch-node
  • Added Logic Filter-node
  • Added experimental Kick-integration
  • Fixed string split node

v1.2.3

released September 7 2023

  • Added Web Camera hand tracking
  • Upgraded to Unity 2020.3.48
  • Added Bubble Shooter-node
  • Added Flinch-node
  • General performance optimizations
  • Increase scrolling speed for Play Animation-node's animation list
  • Fixed startup wizard bug on redeem creation
  • Added web camera hand tracking options to startup wizard

v1.2.2

released August 23 2023

  • Added support for virtual camera
  • Copy blendshape/param name to clipboard by clicking in Monitor
  • Added Set Resolution-node
  • Added Custom Object Force-node
  • Fixes to vrm ragdoll
  • Fixed throwable pie shader
  • Added Attic World
  • Redone Nature World post processing effects
  • Added VRM0 linked eye blink-support
  • Added Save Text to File-node
  • Added Text Array to File-node
  • Added Pack/Unpack Dictionary-nodes
  • Added Json to Dictionary-node
  • Added VRM1 eye bone tracking
  • Added Jitter Removal for web camera tracking
  • Added Take Screenshot-node
  • Added smoothing-sliders to VMC-receivers
  • Improved smoothing of web camera tracking

v1.2.1b

released August 13 2023

  • Fixed Wizard to set Simple blendshapes-toggle on if avatar doesn't have ARKit
  • Added button to Help-window to launch Startup Wizard again
  • Fixed Wizard to signal Neutral-blendshape node graph

v1.2.1

released August 11 2023

  • Redesigned UI
  • New Startup Wizard
  • Modding/Plugin-support
  • Added UI Scale-slider
  • Custom UI Theme support Added
  • Duplicate Node also duplicates color
  • Fixed Prop Gizmo visibility issues
  • Added Dictionary-nodes
  • Blendshape-Node allows setting multiple blendshapes with ;-delimeter
  • Added Remove All Blendshapes-node
  • Added parameter for text following command to Twitch and Youtube Command nodes
  • Added toggle to cache VSFAvatars for faster reloading

v1.0.9b

released January 6 2023

  • Added support for VTube Studio ARKit Eye Bones
  • Mirror now also mirrors head movements
  • Added "Arms override VMC"-toggle to override vmc hand movement with arm angle when using ARKit tracking

v1.0.9

released January 6 2023

  • Fixed background color change on world load
  • ARKit support through VTube Studio, iFacialMocap and MeowFace
  • Removed gamepad/joystick controls affecting UI
  • Added setting to toggle off blendshape receiving through VMC
  • Fixed yeet with VRM-models when VMC not connected
  • Changed camera reset hotkey to C
  • Added Shift + R hotkey to reset ARKit tracking

v1.0.8

released December 30 2022

  • Added Pendulum Physics-system
  • Tracking based root motion is now applied to parent of hips-bone
  • Added Transform to Param-node
  • Blendshape smoothing from last position with non-toggles
  • Water-effect fixed to work without 60 fps limit
  • Cycler-node now skips empty sockets
  • Unity Cloth-component support added
  • Antialias smoothing and bloom redone
  • Screenshot-function fixed to work without spout2 active
  • Fixed mixed animations rollback (humanoit + nonhumanoid animations)
  • Added Droppable Item mass and drag overrides
  • Added Flinch power and destruction time to throwable item-node

v1.0.1b

released November 15 2022

  • Bloom input fields added
  • Adjusted vsfavatars to support builtin constraints
  • Scale specific axis added to prop system
  • Bit and raid node pass min value when manually signaling the node

VNyan SDK

v0.0.17

released August 23 2023

  • Added Blendshape Param Link-component

v0.0.16

released August 11 2023

  • Added apply parent's scale-toggle to ParticleObject-component
  • Added toggle for worlds to ignore VNyan's direct light
  • Added way to include post processing volume to world (bloom and color grading only for now)