Wounds - LunarNeil/Call-of-Cthulhu-Campaign GitHub Wiki

When an Investigator is shot, stabbed, bludgeoned by debris, crushed by their own weight after a fall, or torn limb from limb by a wrathful god, they take Damage. The more damage an Investigator takes, the closer they are to death, and as a consequence, the worse they feel.

Investigators measure damage on a Wound Gauge, similar to their Madness Meter, measured from 0 (unhurt) up to 20 (dying).

This is pretty simple stuff. What is new to damage in our Call of Cthulhu campaign is the concept of Wounds. Wounds are negative status effects that give added excitement to the dull matter of counting damage, and describe just about any negative status that impairs the Investigator and can get better (or worse) over time as a result of medical attention.

Investigators who take damage from an attack or accident will also suffer a Wound appropriate to the source and severity of damage. The act of receiving Wounds does not, on their own, threaten the life of an Investigator. If an Investigator is hurt and takes trivial or non life-threatening damage, it is still possible the Keeper will assign them a Wound (such as Broken Ankle) that can impair them without being a threat to their life. Investigators risk death when the damage on their Wound Gauge approaches 20, but the number of wounds they suffered to reach that number is irrelevant.