Building a character - LunaCapra/CrewBoom GitHub Wiki

Character validation

The CharacterDefinition will automatically check if the character setup is valid or not.

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Building

Once a character is valid the editor will enable the build button at the bottom of the character asset.

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Simply clicking this button will build the character bundle and open the folder it is in when done.
There will also be an additional file for configuration purposes on the user's end.

Installing

  1. Navigate to your BepInEx installation for the game and open the BepInEx/config/CrewBoom/ folder
  2. Copy your generated character files (.cbb and .json) into the CrewBoom folder
  3. Optionally, you can put the character files in BepInEx/config/CrewBoom/no_cypher to have characters only show up when synced via the API (SlopCrew) and not in your cypher selection.