Lightingshadowmanager {documentation engine lighting} - LuisAntonRebollo/Torque-3D-Wiki-Test GitHub Wiki

ShadowManager Class Reference


activate()

Called when the shadow manager should become active. It will assign the class variable "SceneGraph* mSceneManager" to the global "SceneGraph* gClientSceneGraph" variable.



Syntax

activate()

Returns

No return value.


Examples
// Called from within the AdvancedLightManager::activate, SHADOWMGR is a #define 
// of the ShadowMapManager::instance() function.
SHADOWMGR->activate();

deactivate()

Called when we don't want the shadow manager active (should clean up). As this is basically just a base class, this function does nothing and should be overridden by the super class to clean clean up its own data.



Syntax

deactivate()

Returns

No return value.


Examples
// Called from within the AdvancedLightManager::deactivate, SHADOWMGR is a #define 
// of the ShadowMapManager::instance() function.
SHADOWMGR->deactivate();

canActivate()

Called to find out if it is valid to activate this shadow system. Currently this function will always return true.



Syntax

canActivate()

Returns
  • bool: Will always return true.

Examples

Currently this function is not called in the base and is left up to the user to implement.

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