Downloads - LuisAntonRebollo/Torque-3D-Wiki-Test GitHub Wiki

<SCRIPT SRC="../../include/tutorial.js" LANGUAGE="JavaScript"></SCRIPT> <SCRIPT SRC="../../include/prototype.js" LANGUAGE="JavaScript"></SCRIPT> <SCRIPT SRC="../../include/scriptaculous.js" LANGUAGE="JavaScript"></SCRIPT> <SCRIPT SRC="../../include/glossaryLookUp.js" LANGUAGE="JavaScript"></SCRIPT> <SCRIPT SRC="../../include/referenceLookUp.js" LANGUAGE="JavaScript"></SCRIPT> <SCRIPT SRC="../../include/component.js" LANGUAGE="JavaScript"></SCRIPT> <SCRIPT SRC="../../include/componentContainer.js" LANGUAGE="JavaScript"></SCRIPT> <SCRIPT>DocImagePath = "../../";</SCRIPT> <script> // this script chunk is to update the ToC to the current doc and expand it pageID = 77; parent.leftFrame.expandToItem('tree2', 'doc77'); var element = parent.leftFrame.document.getElementById('doc77'); if((element) && (element.className==parent.leftFrame.nodeClosedClass)) { element.className = parent.leftFrame.nodeOpenClass } ; </script> <title>Torque 3D - Software Setup</title>
    <table border="0" cellpadding="0" cellspacing="0" width="700">
      <tbody>
        <tr>
          <td width="700"><table id="toc" summary="Contents">
              <tbody>
                <tr>
                  <td><div id="toctitle">
                      <h2>Contents</h2>
                      </div>
                    <ul>
                      <li class="toclevel-1"><a href="#Download_T3D"><span class="tocnumber">1</span> <span class="toctext">Download Torque 3D</span></a></li>
                      <li class="toclevel-1"><a href="#Download_the_Required_SDK_files"><span class="tocnumber">2</span> <span class="toctext">Download The Required 
                        SDK files</span></a></li>
                    </ul></td>
                </tr>
              </tbody>
            </table>
            <a name="Download_T3D" id="Download_T3D"></a>
            <h2> <span class="mw-headline">Download Torque 3D</span></h2>
            <p>If you have not already downloaded the complete Torque 3D file from your 
              user account, you can find them at the <a href="http://www.GarageGames.com/" class="external" title="http://www.GarageGames.com/" rel="nofollow">GarageGames website</a> under your account section. (My Account / My Products) </p>
            <br /><br /><p><i>(click to enlarge)</i> </p>
              <a href="images/MyAcc00.jpg" class="livethumbnail"><img src="images/MyAcc00.jpg" width="390" height="97" largewidth="780" largeheight="194" /></a><br />
            <p><br /><br />
              <strong>Then select the download link. </strong></p>
            <p><img alt="File:MyAcc01.jpg" src="images/MyAcc01.jpg" border="0" height="84" width="444" /> </p>
            <br /><br />
            <a name="Download_the_Required_SDK_files" id="Download_the_Required_SDK_files"></a>
            <h2> <span class="mw-headline">Download
              the Required SDK files</span></h2>
            <p>To complete this tutorial we are going to need to add a few more software packages to your system. </p>
            <p><br />
             If you are new to game engine programming, step through the following documents which will walk you through the downloads.</p><br />

            <p><strong>Visual Studio 2008 Express</strong></p>
            <ul>
              <li><a href="./VisualStudio2008.html">Installing</a></li>
              <li><a href="./DevEnvironment2008.html">Setting up</a></li>
            </ul>
            <br />
            <p><strong>Visual Studio 2010 Express</strong><br />
              <ul>
              <li><a href="./VisualStudio2010.html">Installing</a></li>
              <li><a href="./DevEnvironment2010.html">Setting up</a></li>
            </ul><br />
              If you have a good understanding of game engine development and are confident that you can install them on your own, then the download links are provided below:
              <ul>
              <li><a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=3021D52B-514E-41D3-AD02-438A3BA730BA" class="external" title="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=3021D52B-514E-41D3-AD02-438A3BA730BA" rel="nofollow">DirectX SDK June 2010</a> - Absolutely required for all Torque 3D development, regardless of Visual Studio version or physics needs.</li><br />
              <li><a href="http://www.microsoft.com/express/Downloads/" class="external" title="http://www.microsoft.com/express/Downloads/" rel="nofollow">Visual Studio C++ Express</a> - This page will allow downloading either the 2008 or 2010 version by selecting the proper tab.</li><br />
              <li><a href="http://supportcenteronline.com/ics/support/default.asp?deptID=1949" class="external" title="http://supportcenteronline.com/ics/support/default.asp?deptID=1949" rel="nofollow">PhysX SDK</a> - If you are going to need PhysX 
                for realistic physics properties in your projects, you will need to 
                download and install the PhysX SDK. </li>
            </ul>
            <br />
            <p>Before you can download this SDK, you will need to obtain a user 
              account. Please follow the instructions on the 
              PhysX website. When you have been accepted, which may take a few days, 
              go ahead and download
              the latest PhysX SDK, again follow the websites instructions. </p><br />
            <p>Please also note that you will also need to install the latest 
              PhysX System Software along with the PhysX SDK. The PhysX System Software can also be 
              downloaded from your account on the PhysX site. </p>
            <p><br />It is also recommended that you download and install your latest graphic card drivers. It's always a good idea to keep these up to date. </p></td>
        </tr>
      </tbody>
    </table>
Home Back to Top
<script type="text/javascript">

var links = document.getElementsByTagName('a');

for (var i = 0; i < links.length; i++) if (links[i].className == 'livethumbnail') { var img = links[i].getElementsByTagName('img')[0]; img.state = 'small'; img.smallSrc = img.getAttribute('src'); img.smallWidth = parseInt(img.getAttribute('width')); img.smallHeight = parseInt(img.getAttribute('height')); img.largeSrc = links[i].getAttribute('href'); img.largeWidth = parseInt(img.getAttribute('largewidth')); img.largeHeight = parseInt(img.getAttribute('largeheight')); img.ratio = img.smallHeight / img.smallWidth; links[i].onclick = scale; }

function scale() { var img = this.getElementsByTagName('img')[0]; img.src = img.smallSrc;

if (! img.preloaded)
{
	img.preloaded = new Image();
	img.preloaded.src = img.largeSrc;
}

var interval = window.setInterval(scaleStep, 10);
return false;

function scaleStep()
{
	var step = 45;
	var width = parseInt(img.getAttribute('width'));
	var height = parseInt(img.getAttribute('height'));
	
	if (img.state == 'small')
	{
		width += step;
		height += Math.floor(step * img.ratio);
		
		img.setAttribute('width', width);
		img.setAttribute('height', height);
		
		if (width > img.largeWidth - step)
		{
			img.setAttribute('width', img.largeWidth);
			img.setAttribute('height', img.largeHeight);
			img.setAttribute('src', img.largeSrc);
			window.clearInterval(interval);
			img.state = 'large';
		}
	}
	else
	{
		width -= step;
		height -= Math.floor(step * img.ratio);

		img.setAttribute('width', width);
		img.setAttribute('height', height);
		
		if (width < img.smallWidth + step)
		{
			img.setAttribute('width', img.smallWidth);
			img.setAttribute('height', img.smallHeight);
			img.src = img.smallSrc;
			window.clearInterval(interval);
			img.state = 'small';
		}
	}
}			

}

</script>
⚠️ **GitHub.com Fallback** ⚠️