Game Compatibility List - LucidVR/opengloves-driver GitHub Wiki

This list is not exhaustive!

Games that are not listed here will almost certainly work fine with flex, if they support the index controller finger tracking.

All games that support Force Feedback are listed here. If it is not on this list, it does not support Force Feedback.

Game Finger tracking Force Feedback
Custom Unity Demo Full flex and splay Full (native)
Half Life: Alyx Full flex and splay (just flex in menu) Partial (requires mod and integration)
Boneworks Knuckles Emulation Full (requires mod)
NeosVR Full flex and splay Partial (Requies mod [WIP])
Aperture Hand Lab Full flex and splay NONE
The Lab Full flex and splay NONE
Vail VR Full flex and splay NONE
Pavlov VR Full flex NONE
VRChat Knuckles Emulation* NONE
Blade And Sorcery Knuckles Emulation NONE
  • While finger tracking works fine in VRChat, it might attempt to use your physical as full body trackers. If you DO NOT have full body tracking: Disable full body tracking in VRChat. If you DO have full body tracking: Make sure that you trackers are closer than your controllers to the points on the body you are tracking, VRChat will use the trackers closest to the fbt points as references for that point.

Making your own applications/mods compatible

Finger Tracking

OpenGloves uses the SteamVR Skeletal Input System for finger tracking, and if you are working with this system, then you are almost certainly compatible with OpenGloves.

Many of the popular games were created before this system was created, and so don't take advantage of it, instead opting to receive inputs directly from controllers like the index, which is why we need to emulate these controllers.

Force Feedback

If you'd like to integrate with Force Feedback, refer to https://github.com/LucidVR/opengloves-driver/wiki/Integrating-Force-Feedback