ISO Data File Format Layout - LordNed/WindEditor GitHub Wiki
This document outlines what kind of data is stored where on the game's disk. This should be considered a relatively high-level overview.
/root/:
/&&SystemData/
- Stores the game's executable and files associated with that./Audiores/
- Stores audio data for music, cutscenes, etc./maps/
- Symbol Dumps for all .rels and .elf in game. Symbols are scrambled./rels/
- First set of .rel (contains actors, objects, etc.)/res/
- Game Content/thpdemo/
- Contains video for end game cutscene and idle loop played during title screen.rels.arc
- Contains second set of .rel files for the game, sorted into two sub folders - amem and memm.COPYDATE
- Contains a single date inside of it (presumably build time for disk image)framework.str
- Contains list of .plf file locationsopening.bnr
- Banner containing game logo shown in Dolphin and in GC OS menu.
/root/Audiores:
/Banks/
- Sound Effects, Instrument Samples/Stream/
- Streams used for Cutscenes. Presumably streamed in on the fly as needed./Seqs/
- Sequenced music used for normal music. (MIDI like)
/root/Res:
/ActorDat/
- Contains the enemy drop file which specifies what actors drop what items./CardIcon/
- Image used on the memory card (presumed)/Fmap/
- Sea Chart Data/FmapDat/
- Sea Chart/Gba/
- Resources required for Tingle Tuner Connectivity (presumed)/ItemTable/
- Contains the item drop table which specifies what items (plants, flowers) drop what items./Menu/
- Contains the debug menu used to load specific maps without playing through game./Msg/
- Various data/resources lots of UI layout data./Object/
- Archives for all of the objects in the game./Particle/
- Particle packs for various scenes in the game. Not specific particles./Photo/
- Legendary Photos with .dds extension. Don't actually appear to be DDS files (or maybe they're big-endian?)/placename/
- Images for the place-name cards shown when you first get to a location/Stage/
- Holds all of the map data for all of the maps in the game, both overworld and interior.