Red Coins - Lord-G-INC/SMG2-Project-Template GitHub Wiki
| File Path and Name | Type |
|---|---|
| /LayoutData/RedCoinCounter.arc | Custom |
| /LayoutData/RedCoinCounterPlayer.arc | Custom |
| /ObjectData/RedCoin.arc | Custom |
| /ObjectData/RedCoinSwitch.arc | Custom |
Red Coins activate an event when all of them are collected, typically 8.
Red Coins must be linked to a Red Coin Controller through Group ID. Once all the linked Red Coins are collected, the SW_A event linked to the Red Coin Controller is activated.

Here, a Power Star Spawner is linked to the Red Coin Controller.
| Parameter Name | Type | Name | Default Value | Purpose |
|---|---|---|---|---|
Obj_arg0 |
float |
SW_B activation launch velocity |
250 | Defined below |
Obj_arg1 |
bool | Red Coin Counter Number Position | false | Defined below |
Obj_arg2 |
long |
SW_B activation appear delay |
0 | Defined below |
Obj_arg3 |
bool | Shadow Calculation | Identical to Coin | NA |
Obj_arg4 |
int | Pose Type | Identical to Coin | NA |
Obj_arg5 |
float | Shadow Drop Distance | Identical to Coin | NA |
Obj_arg6 |
int | Shadow Type | Identical to Coin | NA |
Obj_arg7 |
bool | Inside Bubble? | Identical to Coin | NA |
SW_APPEAR |
Switch (Read) | NA | NA | Appear |
SW_A |
Switch (Write) | NA | NA | Activates on coin collection |
SW_B |
Switch (Read) | NA | NA | Appear Pop |
GroupId |
long | Red Coin Group | NA | Links Red Coins to the Red Coin Controller |

This Red Coin is spawned using SW_B and is using the default Obj_arg0 launch velocity value of 250.
The appearance can be delayed using Obj_arg4
Red Coins will never time out.

This Red Coin is in an Air Bubble as Obj_arg1 is set to true.

Obj_arg7 determines the number layout behavior. The left Red Coin uses the default option (-1), which means the number will appear and follow the Red Coin's position. The right Red Coin has Obj_arg7 set to 0, which causes the number to follow the player instead.
| Parameter Name | Type | Name | Default Value | Purpose |
|---|---|---|---|---|
Obj_arg0 |
bool | Reward Coins | true | Defined below |
Obj_arg1 |
long | Power Star Check | 0 (Disabled) | Defined below |
Obj_arg2 |
long | Picture Font Icon ID | 55 (Power Star) | Defined below |
Obj_arg3 |
long | Layout Visibility Behavior | -1 | Defined below |
SW_A |
Switch (Write) | NA | NA | Activates when all linked Red Coins are collected |
GroupId |
long | Red Coin Group | NA | Links Red Coins to the Red Coin Controller |
Obj_arg0 determines if 2 coins should be rewarded when a Red Coin is collected. This is true by default.

Object arguments 1 and 2 determine the small star icon. This icon only appears when the Star ID defined in Obj_arg1 is collected. Obj_arg2 determines the Picture Font Icon ID to display. The number must not be in hex.
If Icon 0x72 (Bronze Power Star) is desired, then 114 would be set in the Obj_arg2 field.
This feature is entirely optional.
Obj_arg3 determines the RedCoinCounter's visibility behavior. Default (-1) sets the layout to appear on collection of the first coin.
Setting it to 0 will cause the layout to be constantly visible, until all linked Red Coins are collected.