5: Bypassing Plugin Limit and Installing Mods - Lord-Akkrand/Skyrim-NX-Toolkit GitHub Wiki
Requirements:
- Atmosphère 0.10.0 or newer.
- Notepad++.
- Skyrim INIs and Plugin Bypass Patch. (Extract this somewhere safe and make sure Skyrim is on
Ver: 1.1.14.534571
update).
Moving your converted mods:
-
After extracting
Skyrim INIs and Plugin Bypass Patch
you will have a folder nameatmosphere
with sub folders inside. -
Locate
_ConvertedAndPacked
inside of your toolkit and move all the contents inside_ConvertedAndPacked
toatmosphere\contents\01000A10041EA000\romfs\Data
(.ESP, .ESM, .INI, .BSA files).
Configuring your Plugins file:
- Ensure that your plugins are enabled and sorted. Utilize the sort button and tweak the load order if you need to.
- Inside of Mod Organizer 2 go to your profile.
- Locate plugins.txt and open it up with Notepad++.
- Go to Edit>EOL> and set it to Unix.
- Ensure everything in your plugins.txt is in the order you specified.
*
by the plugin name means its enabled.
- Go to File>Save As>.
- Name the file
Plugins
(THIS IS CASE SENSITIVE) and remove the .txt extension. Select the drop down and selectAll types (*.*)
.
- Locate your
atmosphere
folder that you extracted at the beginning of this guide and savePlugins
toatmosphere\contents\01000A10041EA000\romfs
.
Configuring your .INIs:
- Inside of
atmosphere\contents\01000A10041EA000\romfs
you will notice many .INI files, this is how the game loads your .BSA assets and other configurations.
-
Skyrim.ini
will always be used, only 1 of the other "language".INI
will be used. If your game is set to English you will useSkyrim_en.ini
. If its set to Spanish for example, you will useSkyrim_es.ini
. -
For this segment we will assume English, so we will be using
Skyrim.ini
andSkyrim_en.ini
. Open both files with Notepad++.
- Go back to
atmosphere\contents\01000A10041EA000\romfs\Data
right click and sort byType
. Locate all your .BSA files.
-
Inside of
Skyrim.ini
you are going to ADD yourModNameExample.BSA (whatever you named your mod), - Meshes.BSA, - Animations.BSA, - Sounds.BSA
into the line calledsResourceArchiveList=
. Make sure to follow the same pattern as the original .BSA. The last .BSA in this line should not have a,
also make sure that everything is on ONE line, do not hit enter. -
Also add your
- Animations.bsa
tosArchiveToLoadInMemoryList=
.
EXAMPLE 1: sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, MrRobot - Animations.bsa, MrRobot - Meshes0.bsa, MrRobot - Meshes1.bsa, MrRobot.bsa
EXAMPLE 2: sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, MrRobot - Animations.bsa
- Inside of
Skyrim_en.ini
you are going to ADD your- Textures.bsa, - Voices.bsa
tosResourceArchiveList2=
. The last .BSA in this line should not have a,
also make sure that everything is on ONE line, do not hit enter.
EXAMPLE: sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, MrRobot - Textures0.bsa, MrRobot - Textures1.bsa, MrRobot - Textures2.bsa, MrRobot - Voices.bsa, MrRobot - Textures3.bsa
- Go to
atmosphere\contents\01000A10041EA000\romfs\Data
and locate all your .INI files, open them up and manually merge them intoSkyrim.ini
. Merge each entry under their respective block (i.e:[General]
,[Actor]
, etc) inSkyrim.ini
. Create the block if not there. Feel free to delete them after you add them toSkyrim.ini
.
Moving everything to your Switch:
- Mount your Switch or your SD card and drag your
Atmosphere
folder that you've been working on to the root of your SD card. You're done!