5: Bypassing Plugin Limit and Installing Mods - Lord-Akkrand/Skyrim-NX-Toolkit GitHub Wiki

Requirements:

Moving your converted mods:

  • After extracting Skyrim INIs and Plugin Bypass Patch you will have a folder name atmosphere with sub folders inside.

  • Locate _ConvertedAndPacked inside of your toolkit and move all the contents inside _ConvertedAndPacked to atmosphere\contents\01000A10041EA000\romfs\Data (.ESP, .ESM, .INI, .BSA files).

Configuring your Plugins file:

  • Ensure that your plugins are enabled and sorted. Utilize the sort button and tweak the load order if you need to.

  • Inside of Mod Organizer 2 go to your profile.

  • Locate plugins.txt and open it up with Notepad++.

  • Go to Edit>EOL> and set it to Unix.

  • Ensure everything in your plugins.txt is in the order you specified. * by the plugin name means its enabled.

  • Go to File>Save As>.

  • Name the file Plugins(THIS IS CASE SENSITIVE) and remove the .txt extension. Select the drop down and select All types (*.*).

  • Locate your atmosphere folder that you extracted at the beginning of this guide and save Plugins to atmosphere\contents\01000A10041EA000\romfs.

Configuring your .INIs:

  • Inside of atmosphere\contents\01000A10041EA000\romfs you will notice many .INI files, this is how the game loads your .BSA assets and other configurations.

  • Skyrim.ini will always be used, only 1 of the other "language" .INI will be used. If your game is set to English you will use Skyrim_en.ini. If its set to Spanish for example, you will use Skyrim_es.ini.

  • For this segment we will assume English, so we will be using Skyrim.ini and Skyrim_en.ini. Open both files with Notepad++.

  • Go back to atmosphere\contents\01000A10041EA000\romfs\Data right click and sort by Type. Locate all your .BSA files.

  • Inside of Skyrim.ini you are going to ADD your ModNameExample.BSA (whatever you named your mod), - Meshes.BSA, - Animations.BSA, - Sounds.BSA into the line called sResourceArchiveList=. Make sure to follow the same pattern as the original .BSA. The last .BSA in this line should not have a , also make sure that everything is on ONE line, do not hit enter.

  • Also add your - Animations.bsa to sArchiveToLoadInMemoryList=.

EXAMPLE 1: sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, MrRobot - Animations.bsa, MrRobot - Meshes0.bsa, MrRobot - Meshes1.bsa, MrRobot.bsa

EXAMPLE 2: sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, MrRobot - Animations.bsa

  • Inside of Skyrim_en.ini you are going to ADD your - Textures.bsa, - Voices.bsa to sResourceArchiveList2=. The last .BSA in this line should not have a , also make sure that everything is on ONE line, do not hit enter.

EXAMPLE: sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, MrRobot - Textures0.bsa, MrRobot - Textures1.bsa, MrRobot - Textures2.bsa, MrRobot - Voices.bsa, MrRobot - Textures3.bsa

  • Go to atmosphere\contents\01000A10041EA000\romfs\Data and locate all your .INI files, open them up and manually merge them into Skyrim.ini. Merge each entry under their respective block (i.e: [General], [Actor], etc) in Skyrim.ini. Create the block if not there. Feel free to delete them after you add them to Skyrim.ini.

Moving everything to your Switch:

  • Mount your Switch or your SD card and drag your Atmosphere folder that you've been working on to the root of your SD card. You're done!