5: Bypassing Plugin Limit and Installing Mods - Lord-Akkrand/Skyrim-NX-Toolkit GitHub Wiki
Requirements:
- Atmosphère 0.10.0 or newer.
- Notepad++.
- Skyrim INIs and Plugin Bypass Patch. (Extract this somewhere safe and make sure Skyrim is on
Ver: 1.1.14.534571update).
Moving your converted mods:
-
After extracting
Skyrim INIs and Plugin Bypass Patchyou will have a folder nameatmospherewith sub folders inside. -
Locate
_ConvertedAndPackedinside of your toolkit and move all the contents inside_ConvertedAndPackedtoatmosphere\contents\01000A10041EA000\romfs\Data(.ESP, .ESM, .INI, .BSA files).

Configuring your Plugins file:
- Ensure that your plugins are enabled and sorted. Utilize the sort button and tweak the load order if you need to.

- Inside of Mod Organizer 2 go to your profile.

- Locate plugins.txt and open it up with Notepad++.

- Go to Edit>EOL> and set it to Unix.

- Ensure everything in your plugins.txt is in the order you specified.
*by the plugin name means its enabled.

- Go to File>Save As>.

- Name the file
Plugins(THIS IS CASE SENSITIVE) and remove the .txt extension. Select the drop down and selectAll types (*.*).

- Locate your
atmospherefolder that you extracted at the beginning of this guide and savePluginstoatmosphere\contents\01000A10041EA000\romfs.

Configuring your .INIs:
- Inside of
atmosphere\contents\01000A10041EA000\romfsyou will notice many .INI files, this is how the game loads your .BSA assets and other configurations.

-
Skyrim.iniwill always be used, only 1 of the other "language".INIwill be used. If your game is set to English you will useSkyrim_en.ini. If its set to Spanish for example, you will useSkyrim_es.ini. -
For this segment we will assume English, so we will be using
Skyrim.iniandSkyrim_en.ini. Open both files with Notepad++.

- Go back to
atmosphere\contents\01000A10041EA000\romfs\Dataright click and sort byType. Locate all your .BSA files.

-
Inside of
Skyrim.iniyou are going to ADD yourModNameExample.BSA (whatever you named your mod), - Meshes.BSA, - Animations.BSA, - Sounds.BSAinto the line calledsResourceArchiveList=. Make sure to follow the same pattern as the original .BSA. The last .BSA in this line should not have a,also make sure that everything is on ONE line, do not hit enter. -
Also add your
- Animations.bsatosArchiveToLoadInMemoryList=.
EXAMPLE 1: sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, MrRobot - Animations.bsa, MrRobot - Meshes0.bsa, MrRobot - Meshes1.bsa, MrRobot.bsa
EXAMPLE 2: sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, MrRobot - Animations.bsa
- Inside of
Skyrim_en.iniyou are going to ADD your- Textures.bsa, - Voices.bsatosResourceArchiveList2=. The last .BSA in this line should not have a,also make sure that everything is on ONE line, do not hit enter.
EXAMPLE: sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, MrRobot - Textures0.bsa, MrRobot - Textures1.bsa, MrRobot - Textures2.bsa, MrRobot - Voices.bsa, MrRobot - Textures3.bsa
- Go to
atmosphere\contents\01000A10041EA000\romfs\Dataand locate all your .INI files, open them up and manually merge them intoSkyrim.ini. Merge each entry under their respective block (i.e:[General],[Actor], etc) inSkyrim.ini. Create the block if not there. Feel free to delete them after you add them toSkyrim.ini.

Moving everything to your Switch:
- Mount your Switch or your SD card and drag your
Atmospherefolder that you've been working on to the root of your SD card. You're done!