## Installing Mods From Nexus Mods - Lord-Akkrand/Skyrim-NX-Toolkit GitHub Wiki
Requirements:
- Atmosphère 0.10.0 or newer.
- Converted Switch mods from Nexus Mods.
- Notepad++.
- Skyrim INIs and Plugin Bypass Patch. (Extract this somewhere safe and make sure Skyrim is on
Ver: 1.1.14.534571update).
Adding your mods to LayeredFS
- Locate your
atmospherefolder that you extracted at the beginning of this guide and locateatmosphere\contents\01000A10041EA000\romfs\Data. Extract your Nexus mods and drop all the assets into this folder. (.ESP, .ESM, .INI, .BSA files).

Configuring your Plugins file:
- Navigate to
atmosphere\contents\01000A10041EA000\romfsand locatePlugins.

- Right click
Pluginsand open it up with Notepad++, do not use any other file editor!

- Inside of
Pluginsyou will find an example on how to list your mods, make sure to follow proper load orders! For example, make sure to load your patches AFTER your main mod. Delete or replace the 2 examples with your own mods.

Configuring your .INIs:
- Inside of
atmosphere\contents\01000A10041EA000\romfsyou will notice many .INI files, this is how the game loads your .BSA assets and other configurations.

-
Skyrim.iniwill always be used, only 1 of the other "language".INIwill be used. If your game is set to English you will useSkyrim_en.ini. If its set to Spanish for example, you will useSkyrim_es.ini. -
For this segment we will assume English, so we will be using
Skyrim.iniandSkyrim_en.ini. Open both files with Notepad++.

- Go back to
atmosphere\contents\01000A10041EA000\romfs\Dataright click and sort byType. Locate all your .BSA files.

-
Inside of
Skyrim.iniyou are going to ADD yourModNameExample.BSA (this is the .BSA that does not have a - after it), - Meshes.BSA, - Animations.BSA, - Sounds.BSAinto the line calledsResourceArchiveList=. Make sure to follow the same pattern as the original .BSA. The last .BSA in this line should not have a,also make sure that everything is on ONE line, do not hit enter. -
Also add your
- Animations.bsatosArchiveToLoadInMemoryList=.
EXAMPLE 1: sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, MrRobot - Animations.bsa, MrRobot - Meshes0.bsa, MrRobot - Meshes1.bsa, MrRobot.bsa
EXAMPLE 2: sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, MrRobot - Animations.bsa
- Inside of
Skyrim_en.iniyou are going to ADD your- Textures.bsa, - Voices.bsatosResourceArchiveList2=. The last .BSA in this line should not have a,also make sure that everything is on ONE line, do not hit enter.
EXAMPLE: sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, MrRobot - Textures0.bsa, MrRobot - Textures1.bsa, MrRobot - Textures2.bsa, MrRobot - Voices.bsa, MrRobot - Textures3.bsa
- Go to
atmosphere\contents\01000A10041EA000\romfs\Dataand locate all your .INI files, open them up and manually merge them intoSkyrim.ini. Merge each entry under their respective block (i.e:[General],[Actor], etc) inSkyrim.ini. Create the block if not there. Feel free to delete them after you add them toSkyrim.ini.

Moving everything to your Switch:
- Mount your Switch or your SD card and drag your
Atmospherefolder that you've been working on to the root of your SD card. You're done!