## Installing Mods From Nexus Mods - Lord-Akkrand/Skyrim-NX-Toolkit GitHub Wiki

Requirements:

Adding your mods to LayeredFS

  • Locate your atmosphere folder that you extracted at the beginning of this guide and locate atmosphere\contents\01000A10041EA000\romfs\Data. Extract your Nexus mods and drop all the assets into this folder. (.ESP, .ESM, .INI, .BSA files).

Configuring your Plugins file:

  • Navigate to atmosphere\contents\01000A10041EA000\romfs and locate Plugins.

  • Right click Plugins and open it up with Notepad++, do not use any other file editor!

  • Inside of Plugins you will find an example on how to list your mods, make sure to follow proper load orders! For example, make sure to load your patches AFTER your main mod. Delete or replace the 2 examples with your own mods.

Configuring your .INIs:

  • Inside of atmosphere\contents\01000A10041EA000\romfs you will notice many .INI files, this is how the game loads your .BSA assets and other configurations.

  • Skyrim.ini will always be used, only 1 of the other "language" .INI will be used. If your game is set to English you will use Skyrim_en.ini. If its set to Spanish for example, you will use Skyrim_es.ini.

  • For this segment we will assume English, so we will be using Skyrim.ini and Skyrim_en.ini. Open both files with Notepad++.

  • Go back to atmosphere\contents\01000A10041EA000\romfs\Data right click and sort by Type. Locate all your .BSA files.

  • Inside of Skyrim.ini you are going to ADD your ModNameExample.BSA (this is the .BSA that does not have a - after it), - Meshes.BSA, - Animations.BSA, - Sounds.BSA into the line called sResourceArchiveList=. Make sure to follow the same pattern as the original .BSA. The last .BSA in this line should not have a , also make sure that everything is on ONE line, do not hit enter.

  • Also add your - Animations.bsa to sArchiveToLoadInMemoryList=.

EXAMPLE 1: sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, MrRobot - Animations.bsa, MrRobot - Meshes0.bsa, MrRobot - Meshes1.bsa, MrRobot.bsa

EXAMPLE 2: sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, MrRobot - Animations.bsa

  • Inside of Skyrim_en.ini you are going to ADD your - Textures.bsa, - Voices.bsa to sResourceArchiveList2=. The last .BSA in this line should not have a , also make sure that everything is on ONE line, do not hit enter.

EXAMPLE: sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, MrRobot - Textures0.bsa, MrRobot - Textures1.bsa, MrRobot - Textures2.bsa, MrRobot - Voices.bsa, MrRobot - Textures3.bsa

  • Go to atmosphere\contents\01000A10041EA000\romfs\Data and locate all your .INI files, open them up and manually merge them into Skyrim.ini. Merge each entry under their respective block (i.e: [General], [Actor], etc) in Skyrim.ini. Create the block if not there. Feel free to delete them after you add them to Skyrim.ini.

Moving everything to your Switch:

  • Mount your Switch or your SD card and drag your Atmosphere folder that you've been working on to the root of your SD card. You're done!