Importing decals - Longi94/rl-loadout GitHub Wiki
For now this guide will only cover non-animated decals as it's currently unknown how to export animated decals and use them. I suspect that animated decals are made with custom shader programs.
Requirements
- Bakkesmod (http://bakkesmod.com/)
- The newest version of UE Viewer (https://www.gildor.org/en/projects/umodel)
Extract
First, extract the files of the Fennec Flames. Read more.
Files
There are one or two files that needs to be extracted.
- RGBA map: This is the map that tells us which part of the body should painted with the primary and accent color. Don't remove the alpha channel of this one.
- Diffuse texture: Some skins can have a base texture, e.g.
skin_octane_kkck_Diffuse.tga
inskin_octane_kkck
.
As a simple example, the Flames decal for the Fennec only needs the RGBA map file called Body_Grain_Flames_RGB.tga
inside the skin_grain_flames_SF
package.