Lua Script API: Object Functions - Lokitot/FNF-SoulEngine GitHub Wiki
Graphics Functions
makeGraphic(obj:String, width:Int, height:Int, color:String)
Used for making an object use a solid color Width x Height frame instead of a texture.
obj- Lua Sprite tag or Object variable namewidth- Width in pixels of the graphic you want to createheight- Height in pixels of the graphic you want to createcolor- Color string, works the same as getColorFromHex
Example: Use makeGraphic('testBlackSquare', 1000, 1000, '000000') to make the Lua Sprite with the tag "testBlackSquare" turn into a 1000x1000 black square.
setBlendMode(obj:String, blend:String)
Changes the blend mode of a Sprite (Works similar to how Photoshop do it)
- obj - Lua Sprite tag or Object variable name
- blend - Blend mode to use. Example: add, darken, normal. List of blend modes
Animations Functions
addAnimationByPrefix(tag:String, name:String, prefix:String, framerate:Int = 24, loop:Bool = true)
Adds an animation name to the Lua Sprite/Object using the tag/variable tag, it will also overwrite another animation using the same name.
obj- Lua Sprite tag or Object variable namename- Animation to be added's nameprefix- Animation name on the .xml fileframerate- Optional value, how many frames per second does the animation have, Default value is24loop- Optional value, should the animation loop? Default value:true
addAnimationByIndices(tag:String, name:String, prefix:String, indices:String, framerate:Int = 24)
Adds an animation name to the Lua Sprite/Object using the tag/variable tag with the specified indices on indices, it will also overwrite another animation using the same name.
obj- Lua Sprite tag or Object variable namename- Animation to be added's nameprefix- Animation name on the .xml fileindices- What frames the animation should use, must be separated with a comma. Example:1, 2, 3, 4, 5, 3, 4, 5framerate- Optional value, how many frames per second does the animation have, Default value is24
objectPlayAnimation(obj:String, name:String, forced:Bool = false)
Plays animation name on a Lua Sprite/Object with the tag/variable obj.
obj- Lua Sprite tag or Object variable namename- Animation name to playforced- If true, the animation will reset if the current animation is the same as the one you're trying to play. Default value is false
Scale Functions
setGraphicSize(obj:String, multX:Float, multY:Float = 0)
obj- Object from PlayState or Lua SpritemultX- Horizontal multiplier, default value is 1multY- Vertical multiplier, default value is 1
scaleObject(obj:String, multX:Float, multY:Float = 0)
Works identically to setGraphicSize
updateHitbox(obj:String)
Use this to update the hitbox in case you change the sprite's scale manually or via a tween.
obj- Object from PlayState or Lua Sprite
Other Functions
setScrollFactor(obj:String, scrollX:Float, scrollY:Float)
Changes how much a Sprite moves along with the camera.
obj- Lua Sprite tag or Object variable namescrollX- Horizontal movement multiplierscrollY- Vertical movement multiplier
Note: Boyfriend/Opponent have a scrollX/scrollY value of 1, while Girlfriend have a scrollX/scrollY value of 0.95, if you're gonna do background elements, it's highly suggested that you make the values something under 1.
setObjectCamera(obj:String, camera:String)
Changes on which camera should your object be drawn on
obj- Lua Sprite tag or Object variable namecamera-game,hudorother.