Creating a Character - Lokitot/FNF-SoulEngine GitHub Wiki

Files Required

You're going to need your character's .png and .xml files, they must have the same file name.

Although that's optional, you will also need your character's health icon, it must be a 300x150 .PNG file!

Put the character .png/.xml files inside mods/images/characters/ and put the health icon inside mods/images/icons/.

Doing the deed

Press 8 during a song to open the Character Editor.

In this case i will be doing a character named bf-bald the character .png/.xml is called BaldBF_Assets and the health icon file is called bf-bald.png.

This is what you should be seeing when you open the Character Editor:

Captura de pantalla 2022-12-16 231113

First off of all, this is very important, you have to check/uncheck the box saying if your character is Playable or not, in my case i will be doing a playable character.

Captura de pantalla 2022-12-16 231135

Now just type the character image and health icon name and press the "Reload image" button:

Captura de pantalla 2022-12-16 231149

Once loaded, you now have to adjust the character's position to whatever you prefer.

In my case, those were my settings:

Captura de pantalla 2022-12-16 231203

Select the color you want of your character's health bar.

Captura de pantalla 2022-12-16 231215

HEALTHSHITTAAAAA

Add the animations and configure the offsets:

Captura de pantalla 2022-12-16 231240

Now, don't forget to choose the character's death screen.

Captura de pantalla 2022-12-16 231305

And.. KABOOM! you have your new character in.

Once you're done with it, go to the Character tab and press the "Save Character" button.

Save your character file in mods/characters/

Making the character show up on Chart Editor

Go to assets/data/ and open characterList.txt

Type in your character name and save:

Final Result

Open Chart Editor and set the Boyfriend/Opponent as your new character, if everything was done correctly it should be working just fine.