NPC Aggression Timer - LlemonDuck/runelite GitHub Wiki
How it works
You may see this overlay when trying to use the plugin. Follow its instructions to get the timer to start working.
The reason for this is that the game remembers 2 tiles. When you move over 10 steps away from both tiles the oldest one is moved to under you and the NPC aggression timer resets. In order for the plugin to figure out where those tiles are you must first teleport away (entering a dungeon also counts as a "teleport") so that you are out of the radius of both those tiles, thus resetting them so that the plugin can begin tracking them.
NPC Aggression Timer Plugin Configuration
Always active
Enable this to always the display the timer and area line overlays if they are enabled. Alternatively see: NPC names
NPC names
If the Always active option is not enabled, then the plugin will only show overlays in the presence of the NPCs listed in this box. Enter the names of NPCs, separated by commas, in the presence of which you would like to see NPC aggression timers. You can use wildcards e.g. *wyvern, *dragon
to have the timers show in the presence of all wyverns and dragons.
Show timer
Enable to display an infobox with a timer for how long until NPCs become unaggressive towards you.
Show area lines
Display the border of the area in which you can stay without resetting the NPC aggression timer.
Area lines colour
Configure the colour of the area lines.
Common problems
Rock crabs, sand crabs and ammonite crabs
If using the NPC names option then you need to enter the name of the NPC's rock form into the input box e.g. fossil rock
.