Functional Design Spec - Lithumist/PelletQuest GitHub Wiki
Key
Blockquote indicates finished
Italics indicate bonus feature
List:
- Smooth tile based player movement
- Maps that can be loaded from files
- Enemy system with varying AI (e.g chasing player Vs Random movement)
- A way to block certain areas off until a specific ammount of pellets have been found
- A pellet tracking system that knows exactly which pellets have been eaten
- Life system and death resolution
- End boss fight
- Update levels in 'Demo mode' where player position is random
- Saving and loading system
- Actual menus..
- Weather Effects
- Biome bosses to obtain every gem/soul