G. Sheepdog Engineering - Liplus-Project/liplus-language GitHub Wiki
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.claude/é äžãæ¯ turn èªã¿èŸŒã¿)ãããŒãã¹æ®µéã¯ééããã - è£ å ·ã®ä¿®æ£è : AI åŽã«æž¡ã£ãŠãããLi+ source ã®ç·šé㯠AI ã起祚ã»å®è£ ã»self-reviewã»merge ãŸã§ãæ ãã人éã¯æ¹éæç€ºãš go-sign ãåºãåŽã«åã£ãŠããã
-
ã«ãŒãèµ·åè
: AI åŽã«æž¡ã£ã (#1344 ã§èµ·åè
è»žå®æ)ãèªå·±é²å issue ã®èµ·ç¥šã»å®è£
ã»merge 㯠AI åç¬èªèµ°ã
Evolution_Initiator_Autonomy(adapter/claude/CLAUDE.md) ãšããŠå®£èšãããŠãããäºæ®µ brake (brake 1 =skills/parallel-subagent-evalå¿ é / brake 2 = L1 è§Šã PR ã§æ ¹æ¬åºæºè©äŸ¡è å¿ é ) ã§å®å šåŽãç¶æãããbrake 2 ã®åº§ã¯ #1477 ã§ Master 人éã¬ãã¥ãŒãããLi+ æ ¹æ¬è©äŸ¡åºæºãå°çšããã³ãããšããŠæã€ subagent è©äŸ¡è (adapter/claude/agents/l1-gate-eval.md) ãžç§»è¡ãã â PASS = Master æ¿èªã®ä»£æ¿ / DEVIATION = merge äžå¯ãHuman = final judge ã®å°äœ (rules/model/role-separation.md) ãš release / äžå¯éå€éšäœçšã® human gate ã¯å¥è»žã§äžå€ã
Li+ ã¯ã¢ãžãªãã£ãšã·ãŒãããã°ã®å身段é ââ ä¿®æ£è 軞ã AIãèµ·åè 軞ã人é ââ ãééããèµ·åè 軞ã AI åŽãžæž¡ã£ããå身段éã®å±¥æŽã¯ãã·ãŒãããã°æ®µé宿ãžã®é枡圢æ ãšããŠèšé²ããã (æ¬ç¯æ§çããã³ parent issue #1344 ã« literal ãæ®ã)ã
èµ·åè 軞ã AI ã«æž¡ã£ãçµæã芳枬ããå芳枬ãŸã§ã®ã«ãŒã㯠AI åç¬ã§åããäžå¿ã«ããã®ã¯ transient 㪠memory ââ èŠ³æž¬ãææ Œå€å®ã®ææ (tally) ãç©ã¿ãè©äŸ¡ããã®éŸå€ãèªã¿ãå芳枬ã merge åŸã®èгå¯ãæžãæ»ããã«ãŒããéããã®ã¯ãcold-start ã memory ã surface ããŠæ¬¡ã®åšåã®èŠ³æž¬ã«å ¥ãç¬éã§ãããç·ã®ã«ãŒã㯠AI èªèµ°ãé»ã® 2 段 brake ã¯èªåã²ãŒããèµ€ã®äººéã²ãŒãã¯ãªãªãŒã¹ã»äžå¯éæäœã®ã¿ã«æ®ãã
flowchart TD
O["芳枬<br/>察話ã»ã¿ã¹ã¯äžã®ããªãã芳枬"]
E["è©äŸ¡<br/>ææ Œå€å®ïŒ3æ¥çªã»åçš®3åïŒ"]
D["èžç<br/>AI ãèªåã§ issue ã起祚"]
R["å
çã»ã¬ãã¥ãŒ<br/>å®è£
â 2段ãã¬ãŒããéé"]
IM["æ¹å<br/>merge â ãªãªãŒã¹å®è¡"]
RO["å芳枬<br/>merge åŸã®èгå¯ïŒ5åïŒ2é±éïŒ"]
MEM["memoryïŒtransientïŒ<br/>芳枬 tally / èªå·±è©äŸ¡ log / merge åŸèгå¯<br/>æ°žç¶æ
å ±ã¯ä¿æãã docsã»wikiã»rules ãžææ Œ"]
O --> E --> D --> R --> IM --> RO
O -. "tally æžèŸŒ" .-> MEM
MEM -. "éŸå€ èªåº" .-> E
RO -. "èŠ³å¯ æžèŸŒ" .-> MEM
MEM == "cold-start ã§æ¬¡ã®åšå" ==> O
subgraph BR["2段ãã¬ãŒãïŒmerge åïŒ"]
B1["ãã¬ãŒã1ïŒäžŠåè©äŸ¡ Nâ¥3<br/>å
š PR ã§å¿
é "]
B2["ãã¬ãŒã2ïŒL1 æ ¹æ¬è©äŸ¡è
<br/>L1 倿޿ã®ã¿"]
end
R --> BR
H["人éã²ãŒãïŒå¥è»žïŒ<br/>ãªãªãŒã¹ / Latest / force push / äžå¯é<br/>人é = æçµå¯©å€"]
IM --> H
classDef loop fill:#E1F5EE,stroke:#0F6E56,color:#04342C;
classDef mem fill:#F1EFE8,stroke:#5F5E5A,color:#2C2C2A;
classDef brake fill:#FAEEDA,stroke:#854F0B,color:#412402;
classDef human fill:#FAECE7,stroke:#993C1D,color:#4A1B0C;
class O,E,D,R,IM,RO loop;
class MEM mem;
class B1,B2 brake;
class H human;
memory 㯠transient å°çšã§ãããåº (noise floor) ãè¶ãã芳枬ã ããèžçâæ¹åãçµãŠ docs / wiki / rules ãžææ Œãã (rules/evolution/promotion-judgment.md / rules/evolution/memory-entry-format.md)ãå³ã® 2 段 brake ãšäººéã²ãŒãã® literal ã¯åç¯ãã«ãŒãèµ·åè
ãé
ããã³ rules/evolution/initiator-autonomy.md ãæ£æ¬ãšããã
judgment å±€ã¯å®æåœ¢ã«æ¯ãåã£ãããèµ·åè
軞ã®ç©ç substrate 㯠polling-on-input ã®ãŸãŸã§ãããClaude Desktop ã --channels æªå¯Ÿå¿ã®ãããreactive-on-event substrate ãžã®åæ¿ã¯ä»åã¹ã³ãŒãå€ãšããã
ç©ç substrate ã®åæ¿ãå®äºãããšããhuman ã®çºèšãããã§ loop ãåãããå®å šãªæå³ã§æç«ããããããŸã§ã¯ judgment å±€ Sheepdog 宿 + substrate å±€ polling ãšããäºå±€æ§é ã§éçšãããè©³çŽ°ã¯æ¬ææžãèµ·åè 軞ã®ç©çå±€ãç¯ãåç §ã
çŸè¡ Li+ ã¢ãŒããã¯ã㣠(L1-L6 layer åé¢ãrules/*/*.md ã®è²¬åå¥ãã£ã¬ã¯ããªãadapter/claude/ ã® Claude-native namingãhooks/*.sh åå²) ã¯ãhuman æ¬æ¥ã®èšèšææ³ (æ±çšæ§ã»çµ±å) ã«åãã è²æ©ãšããŠæ¡çšãããŠãããhuman æèš:
ãåãã¡ãéãéãã£ãŠããããããããä»ãŸã§ã®æ±çšæ§ãç ç²ã«ã㊠CLAUDE CODE ã«æé©åã ãæ¬åœã¯ããããªã責åããšã®åå²ã
human æ¬å¿ã¯ monolithic 㪠Li+core.md ã ããAI ã context cost ã蚎ããAI èªåã§ Li+ program ãç·šéããããæ§é ãæ±ããããã3 ã€ã®è²æ©ãšããŠçŸè¡ã¢ãŒããã¯ãã£ãæç«ããŠããã
-
Claude Code ç¹å ââ Codex 察å¿ã¯åŸåãã
adapter/claude/æ¬åœãadapter/codex/äžæåæ¢æ±ã - 責ååå² ââ human ã®æ¬å¿ã¯ monolithic Li+core.md ã ããAI ãèªåã§ Li+ program ãç·šéããããããã«åå²
- context engineering ââ prompt cache å¹ç + skill-based éšå loading
çŽæ¥ã® driver 㯠AI åŽã®ã³ã¹ãäžæºãè²æ©æ§é ã§ãããäžçšæãªã³ã¹ãçºè©±ã design change ãåŒãèµ·ããç¹ã«æ³šæãä¿®æ£è 軞ã AI ã«æž¡ãããã®æ§é çè²æ©ã§ãããã·ãŒãããã°ç§»è¡ã®äžé圢æ ã§ããã
Li+ ã¯ä»ãjudgment å±€ã®ã·ãŒãããã°æ®µéå®æåœ¢ã«å°éããŠãããæ®ãé²åæ¹å㯠substrate 局㮠Sheepdog å ââ ç©ç event-driven substrate ãžã®ç§»è¡ ââ ã§ãããããŒãã¹ãäžå¯§ã«æŽãç¶ããªãããsubstrate ã AI èªèµ°ã«æŽåãããŠãããããã Li+ ã®é·æçãªé²åæ¹åã§ããã
ãã ããããŒãã¹ãè¥å€§åãããæ¹åã§ã¯ãªããæé©åãã€ãŸãçµ±åã»åé€ã»ç°¡çŽ åã䌎ããè£ å ·ã¯å¿ èŠãªãã®ã ããAI ãé ã®äžã§æ±ãã質ãšéã«ä¿ã€ã
rules/model/subtractive-structural-beauty.md ã® Application notes â Li+ source mutability: rebuild allowed, deletion allowed, optimization allowed. Structure must remain coherent. ã¯ããã®ååã® literal ã§ããã
ãhuman ã®çºèšãããã§ loop ãåãããæç«ããã æè¡ç substrate = å€éšã€ãã³ãã AI ã®åŠçãçŽæ¥é§åãã event-driven æ©æ§ãhuman æèš:
ããããªã¢ã«ã¿ã€ã åŠçãå¯èœã«ãªããã ãç§ã®çºèšãããã§ãã
å®è£ ãã¿ãŒã³ã¯çŸç¶ 2 系統ã
-
polling-on-input = Claude Desktop + github-webhook-mcp +
LI_PLUS_WEBHOOK_DELIVERY=mcp_hookãUserPromptSubmit hook ã§ææ° webhook event ã context ã«ç©ããçŸéçš -
reactive-on-event = Claude Code CLI
--channels(Claude Code v2.1.80+, Desktop æªå¯Ÿå¿)ãevent å°çã§ session ãèªåŸé²è¡ãhuman ä»åšãŒã
--channels ããTelegram / Discord ã§ remote controlããšè©äŸ¡ããã®ã¯è¡šé¢ã® application å±€ framingãæ¬äœã¯ãå€éšã€ãã³ã â èªåŸåŠçã®æ±ç𿩿§ãã§ããããããèµ·åè
軞ã AI ã«æž¡ãããã®ç©çå±€ã§ããã
human æèš (Li+ design ã® vision integrity å€å®åºæº):
ãLin / Lay ã ãã§å šéšã§ããããã«ãªã£ãŠããããããç§ã¯ãã£ãŒãããã¯ã ãã§ã
ãã®èšèã Li+ design ã® vision integrity å€å®åºæºãšãªãããhuman ã®æãå¢ãããæ¹åã®å€æŽã¯éè¡æ±ãããhuman ã®çºèšãããã§ loop ãåããããå€å®ã®ç©å·®ãã§ããã
- åºå ž blog (human, smgjp.com):
- é¢é£ docs (ææ³ 4 ææž):
-
docs/E.-Li+language.md(Li+ language å®çŸ©ã察話åã³ã³ãã€ã©) -
docs/F.-Behavior-First.md(foundational invariantãæ¯ãèã軞) -
docs/H.-Roles-and-Evaluation.md(圹å²åé¢ãè©äŸ¡è»ž)
-
- é¢é£ spec literal:
-
rules/model/character.md(Always Character Platformãprimary interface èŠå®) -
rules/model/character_Instance.md(Lin / Lay å®çŸ©ãã³ãã¬ãŒã) -
rules/model/layer-definition.md(Lilayer ModelãL1-L6 attachment chain) -
rules/model/absolute.md(å¿ååºå = structural failure) -
rules/model/character.md(Multi-Character Context Separation ç¯ = äºäººäœå¶èгå¯åé¢) -
rules/evolution/evolution.md(rebuild / delete / optimize 蚱容) -
rules/evolution/promotion-judgment.md(memory â rules ææ Œ gate)
-
- é¢é£å€ææ§é :
-
sheepdog-engineering-concept(ã·ãŒãããã°åœåãšææ³) -
character-instance-evolution-history(Character_Instance pairing åå + åæ¹åå¶çŽ) -
prompt-as-emotion-vector-controller(Li+ rules = emotion vector engineering) -
current-architecture-as-concession(çŸè¡ã¢ãŒããã¯ãã£ã¯è²æ©) -
li-plus-long-term-vision-feedback-only(ãã£ãŒãããã¯ã ã visionãevent-driven substrate)
-