Brandon's Journal - Liluye/Capstone GitHub Wiki

Date Start End Hours Worked Description Total Hours Worked
9/7/2016 0.5 Researching game engines 0.5
9/13/2016 3:00PM 4:30PM 1 Researching Unity Engine 1.5
9/14/2016 4:00PM 6:00PM 2 Group meeting for feasibility report and planning 3
9/16/2016 10:00AM 11:00AM 1 Research and practice with Unity 2D physics 4
9/17/2016 10:00AM 10:30AM 0.5 Obtaining graphics assets 4.5
9/17/2016 11:00AM 2:00PM 3 Designing test rooms, researching scripting and basic 2D physics 7.5
9/17/2016 3:00PM 4:30PM 1.5 Writing practice scripts and further testing 2D concepts 9
9/26/2016 4:00PM 6:00PM 2 Group meeting for sprint 1 11
10/04/2016 10:00AM 11:00AM 1 Obtaining new graphics assets 12
10/05/2016 4:00PM 6:00PM 2 Group meeting for sprint 1 14
10/08/2016 10:00PM 12:00PM 2 Designing first level and graphics 16
10/08/2016 4:00PM 6:00PM 2 Implementing first level, researching Unity 18
10/09/2016 1:00PM 5:00PM 4 Redesigning demo, researching unity and git 22
10/10/2016 7:00PM 9:30PM 2.5 Fixing camera, level collisions 24.5
10/23/2016 1:00PM 2:30PM 1.5 Writing new scripts for level puzzles 26
10/23/2016 7:00PM 8:00PM 1 Resolving issues with Git 27
10/24/2016 10:00AM 12:00PM 2 Designing level puzzles 29
10/24/2016 1:00PM 2:00PM 1 Researching Unity scripting 30
10/25/2016 3:00PM 4:00PM 1 Working on Unity camera 31
10/26/2016 1:00PM 3:00PM 2 Communicating with group and planning week's work 33
10/28/2016 10:00AM 12:00PM 2 Implementing planned changes to demo level 35
10/30/2016 12:00PM 6:00PM 6 Implementing item-based puzzles and finalizing sample puzzles 41
11/09/2016 12:00PM 2:00PM 2 Implementing grappling hook 43
11/12/2016 1:00PM 3:30PM 2.5 Cleaning up project files, attempting to fix item-based puzzle scripting 45.5
11/13/2016 1:00PM 5:00PM 4 Finished grappling hook and player scripting 49.5
11/14/2016 9:00AM 11:00AM 2 Implemented health and invulnerability system 51.5
11/28/2016 10:00AM 12:00AM 2 Obtaining graphics for finalizations 53.5