9/7/2016 |
|
|
0.5 |
Researching game engines |
0.5 |
9/13/2016 |
3:00PM |
4:30PM |
1 |
Researching Unity Engine |
1.5 |
9/14/2016 |
4:00PM |
6:00PM |
2 |
Group meeting for feasibility report and planning |
3 |
9/16/2016 |
10:00AM |
11:00AM |
1 |
Research and practice with Unity 2D physics |
4 |
9/17/2016 |
10:00AM |
10:30AM |
0.5 |
Obtaining graphics assets |
4.5 |
9/17/2016 |
11:00AM |
2:00PM |
3 |
Designing test rooms, researching scripting and basic 2D physics |
7.5 |
9/17/2016 |
3:00PM |
4:30PM |
1.5 |
Writing practice scripts and further testing 2D concepts |
9 |
9/26/2016 |
4:00PM |
6:00PM |
2 |
Group meeting for sprint 1 |
11 |
10/04/2016 |
10:00AM |
11:00AM |
1 |
Obtaining new graphics assets |
12 |
10/05/2016 |
4:00PM |
6:00PM |
2 |
Group meeting for sprint 1 |
14 |
10/08/2016 |
10:00PM |
12:00PM |
2 |
Designing first level and graphics |
16 |
10/08/2016 |
4:00PM |
6:00PM |
2 |
Implementing first level, researching Unity |
18 |
10/09/2016 |
1:00PM |
5:00PM |
4 |
Redesigning demo, researching unity and git |
22 |
10/10/2016 |
7:00PM |
9:30PM |
2.5 |
Fixing camera, level collisions |
24.5 |
10/23/2016 |
1:00PM |
2:30PM |
1.5 |
Writing new scripts for level puzzles |
26 |
10/23/2016 |
7:00PM |
8:00PM |
1 |
Resolving issues with Git |
27 |
10/24/2016 |
10:00AM |
12:00PM |
2 |
Designing level puzzles |
29 |
10/24/2016 |
1:00PM |
2:00PM |
1 |
Researching Unity scripting |
30 |
10/25/2016 |
3:00PM |
4:00PM |
1 |
Working on Unity camera |
31 |
10/26/2016 |
1:00PM |
3:00PM |
2 |
Communicating with group and planning week's work |
33 |
10/28/2016 |
10:00AM |
12:00PM |
2 |
Implementing planned changes to demo level |
35 |
10/30/2016 |
12:00PM |
6:00PM |
6 |
Implementing item-based puzzles and finalizing sample puzzles |
41 |
11/09/2016 |
12:00PM |
2:00PM |
2 |
Implementing grappling hook |
43 |
11/12/2016 |
1:00PM |
3:30PM |
2.5 |
Cleaning up project files, attempting to fix item-based puzzle scripting |
45.5 |
11/13/2016 |
1:00PM |
5:00PM |
4 |
Finished grappling hook and player scripting |
49.5 |
11/14/2016 |
9:00AM |
11:00AM |
2 |
Implemented health and invulnerability system |
51.5 |
11/28/2016 |
10:00AM |
12:00AM |
2 |
Obtaining graphics for finalizations |
53.5 |