Config File - Legodamen/The-John-Mod-Reborn GitHub Wiki

Config

We added a file in the ".minecraft\config" folder called "john_reborn_spawning.json"

image (Default settings stated above)

Variants

  • "john_hugging_spawn"
  • "john_sprinting_spawn"
  • "john_weeping_spawn"
  • "baby_john_feral_spawn"

Are variants of the Johns that you can disable, if you just want the original feel of the mod again.

Baby John Packs

  • "baby_john_packs_spawn"
  • "baby_john_pack_size" (Default if 15)

Baby Johns can spawn in packs. These are a separate spawn from normal. So you can disable this, or tweak the value. Keep in mind, this will not turn off the baby john from spawning completely. Only from spawning in big group/packs

The Hunted and Mega John

  • "the_hunted_spawn",
  • "traditional_mega_john_spawn"
  • "mega_john_screech_radius_in_chunks" (Default if 32)

You can disable the Hunted from spawning, but you can also enable the Mega John to spawn naturally. Just a warning, the Mega John is set not to despawn. This a gameplay feature to make sure the effect of the Mega John far away scream is heard without him despawning when you get 100 blocks away. More Info About The Mega Johns Spawning Here You can also increase and decrease the range you can hear the Mega John. We say in the mod it's 500 blocks, but it's really like 512. Because sounds in Minecraft are by Default is equal to 1, which is 16 blocks. Currently by default in the mod the Mega Johns screeching sound is equal to 32 or 512 Blocks. So I made it so you can change this value if you please, if it gets too annoying.

Spawn Chances Percentages

  • "john_spawn_chance" (Default if 100)
  • "baby_john_spawn_chance" (Default if 100)
  • "mega_john_and_hunted_spawn_chance" (Default if 100)

You can tweak spawn chances if you please. By default percentage of the John is 100. If you decrease this, when a john spawns into the world it will take the percentage and use that as a chance as a way to remove it. So if you set it too "70" it will have a 30% chance to remove it. If you set it too "5" it will have a 95% chance to remove it. Keep in mind this applied after the John spawns into the world. So if a you have it set to 50%, and a John spawns in via a command block. 50% of all johns spawned via that command block will be removed. However I put in a perimeter to detect if the player is in a 10 block radius before the John despawning. This is so Spawn Eggs don't break. Keep in mind tweaking the "baby_john_spawn_chance" for this command will also effect the size of packs. So once again, if you set it to "50", half of all Baby Johns spawned from the pack will despawn. Also if you want to enable the "traditional_mega_john_spawn", the "mega_john_and_hunted_spawn_chance" does not effect the Mega Johns chances of spawning naturally. Keep in mind the Mega John Spawns in via the Hunted. And that property only effects the spawn chances of the Hunted.

Full Moon

  • "full_moon_effects": true

The full moon has effects on the Johns. More seen here. If you would like to disable that. Just make that false.


You should not need to restart you game or your world when applying the Config changes. And the config update is only for 1.19.2 and 1.19.4