Getting Started - League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima GitHub Wiki
Getting Started
Note: If you are coming from the legacy version of the system, you can follow the World Migration Tutorial.
Welcome to ProjectFU! In this guide, we will go through the ins and outs of the system.
Character Creation
Here is the typical character creation process & sheet preview:
https://github.com/user-attachments/assets/564a6cc8-4fed-451b-b4b6-ed376bb4d5c1
Performing a Group Check
- The leader initiates a "Group Check."
- A dialog menu will appear where you input the required rolls and Difficulty Level.
- A new chat message will show up; supporting characters will press the "Support Group Check" Button.
- A new dialog menu will pop up, where you can apply your bond with the leader, the highest bond with the leader gets to add that bond to the total for free!
- When all the supporting rolls are finished, the leader clicks "Roll Group Check" to initiate the leader's roll.
Setting up a Combat Encounter
Note: To use the experimental combat initiative tracker go to game settings and enable [Enable Experimental Combat Tracker] setting.
- Follow the previous steps, except you will shift+click "Group Check."
- Compare the total result to the higher opponent's initiative score to determine which side wins initiative.
- In the scene canvas, select all actors you want to add to the encounter, right-click them, and select the "Toggle Combat State" icon.
- In the "Combat Encounters" sidebar, press "Begin Combat"; you'll be prompted with a dialog to select which faction won the initiative.
Applying Damage
To apply damage to a character, first roll an attack or spell. Then, hover over the damage button in the chat message and click it. Before applying the damage, make sure to select the token and hold down the necessary modifier keys to choose the type of damage you want to apply.
Damage/Heal Commands
To add Damage or Restoration effects, use the following syntax: '@DMG[numeric affinity]' or '@HEAL[numeric hp/mp/ip]'. These are commands, you can enter them in the description of an item/actor or in the chat message box. A button with an inline effect will appear.
These effects can clicked (which will apply to current selected actors) or be drag and dropped either into a character sheet or a token in the scene canvas.
Creating Clocks
In both the character and NPC actor sheets, you can add clocks.
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Create a new item. Currently, the following items have clocks built into them (miscAbility, zeroPower, rule).
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You will tick the clock icon; tick it, and new options will appear, allowing you to change attributes of the clock.
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A mini clock will appear in the item row. If you want a larger one that will appear in the Stats menu, you can favorite the item.
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Left-click a section of the clock to advance, and right-click to reset the clock.
Behavior Roll Mechanic
The behavior roll mechanic is a system based on the random targeting ruleset found in the Core Rulebook on page 297.
Enabling Behavior Roll
To enable the behavior roll feature, follow these steps:
- Navigate to Configure Settings.
- Under "Manage Behavior Roll," tick "Enable Behavior Roll?"
Setting Up
Here's how to set up the behavior roll:
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Provide an input for "Total Party Members" to determine the number of players in the party for target priority.
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In the NPC Sheet, a new Behavior tab will appear.
- Create new behaviors or toggle them to make them inactive.
- Active Behaviors: Items added to the behavior roll.
- Inactive Behaviors: Removed from the behavior roll.
- Weight: Higher numbers increase the likelihood of selecting this behavior.
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Adding Items to Behavior Roll.
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Triggering the Behavior Roll.
Usage
After setting up, follow these steps to use the behavior roll:
- In the chat messages tab, a randomly selected behavior and a target priority will appear.
- You can categorize your party into numbers to determine who gets targeted.
Performing a Study Roll
- Player
- 1a. In the character sheet, shift+clicks the Study Action button to prompt the study check dialog.
- 1b. They select the requested modifiers in the dialog box, typically an [INS + INS] Open Check.
- 1c. The Total Result will appear which you will be inputting into the text input field.
- NPC
- 2a. In the NPC sheet, click the magnifier icon.
- 2b. Insert the results from step 1c.
- 2c. A new journal entry will appear which will display all the necessary information from the studied NPC.
- [New]: In the new Combat HUD, players can now double click the portrait to open the studied npc's journal entry.
Drag & Drop Effects Guide
With the new Custom Active Effect GUI available in V2.3.7+, you will be able to create custom effects that you could drag and drop into character sheets/tokens.
Note: In this example I'll be showing you how to create Elemental Shroud.
- Under description, open editor, navigate to the icon "ProjectFU Text Commands" and click Active Effect.
- Under Effect Type dropdown select "Guided Effect Creation".
- Set a name and icon, in this case type "Air Resistance".
- Click "Changes+" then select "Grant Resistance", then select "Air" for Damage Type.
- Repeat these steps for each