Damage Bonuses and Traits - League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima GitHub Wiki
Traits
The following are traits respected by the damage pipeline when used in skills, spells and inline damage.
ignore-resistances
ignore-immunities
absorb-half
: When applying damage, absorbs half as recovery to the source.mental-damage
: When applying damage, targets MP instead of HP.non-lethal
: When applying damage, prevents it from reducing the target below 1 HP.base
: When applying damage, do so without bonuses from the source.
Bonuses
The following are flat damage bonuses which can be adjusted on source actors (system.bonuses.damage
) or target actors (system.bonuses.incomingDamage
):
all
melee
ranged
spell
arcane
bow
brawling
dagger
firearm
flail
heavy
spear
sword
thrown
physical
air
bolt
dark
earth
fire
ice
light
poison
beast
construct
demon
elemental
humanoid
monster
plant
undead