Damage Bonuses and Traits - League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima GitHub Wiki
Traits
The following are traits respected by the damage pipeline when used in skills, spells and inline damage.
ignore-resistancesignore-immunitiesabsorb-half: When applying damage, absorbs half as recovery to the source.mental-damage: When applying damage, targets MP instead of HP.non-lethal: When applying damage, prevents it from reducing the target below 1 HP.base: When applying damage, do so without bonuses from the source.
Bonuses
The following are flat damage bonuses which can be adjusted on source actors (system.bonuses.damage) or target actors (system.bonuses.incomingDamage):
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