Damage Bonuses and Traits - League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima GitHub Wiki

Traits

The following are traits respected by the damage pipeline when used in skills, spells and inline damage.

  • ignore-resistances
  • ignore-immunities
  • absorb-half: When applying damage, absorbs half as recovery to the source.
  • mental-damage: When applying damage, targets MP instead of HP.
  • non-lethal: When applying damage, prevents it from reducing the target below 1 HP.
  • base: When applying damage, do so without bonuses from the source.

Bonuses

The following are flat damage bonuses which can be adjusted on source actors (system.bonuses.damage) or target actors (system.bonuses.incomingDamage):

  • all
  • melee
  • ranged
  • spell
  • arcane
  • bow
  • brawling
  • dagger
  • firearm
  • flail
  • heavy
  • spear
  • sword
  • thrown
  • physical
  • air
  • bolt
  • dark
  • earth
  • fire
  • ice
  • light
  • poison
  • beast
  • construct
  • demon
  • elemental
  • humanoid
  • monster
  • plant
  • undead