Combat HUD - League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima GitHub Wiki

Combat HUD

comat-hud

The Combat HUD by KzMz is a feature reminiscent of oldschool jrpg.

Setting up

The combat hud can be enabled via the game settings "Enable Experimental Combat HUD?" under Manage Combat HUD Settings.

[!NOTE] The following game setting is a client setting, so it will need to be enabled on all clients.

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Upon selecting all the tokens you want to include in the initiative, and clicking "Toggle Combat State", all the active actors in the scene will populate the combat hud.

Like the "Combat Encounters" side panel, the combat hud will function similarly.

  • Left Click on PC/NPC portrait to select a token | Shift+Left Click to select multiple tokens
  • Press T on PC/NPC portrait to target a token | Shift+T to target multiple tokens
  • Double Click PC portrait to PC sheet
    • [GM] Double click NPC portrait to open NPC sheet
    • [Player] Double click NPC portrait to open NPC's journal entry (Check out Performing a Study Roll on how to generate studied npc journals)