Team Meeting Jan 20 Minutes - LayeredPlatformer/LayeredPlatformerUnity GitHub Wiki
Time delay vs layers: Layers represent periods in time. Medieval, Industrial, Stone age, etc. Enemies depend on layers. Puzzle with enemies.
Gun transforms enemy, takes to future or past. In past, it is defenseless and easily killed. In future it can take over the world and cause mass destruction.
Narrative? Too much? Too little? How much do we want the users to think in their mind? Dialogue makes you curious, keeps player/user engaged.
Controls: up, down, left, right, hold left, hold right, joystick, flick phone towards you/away to switch layers. Corner buttons. One tap, vs two tap. On screen D pad translucent controls.