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Layered Platformer Unity
[Team Deliverables](Team Deliverables)
Slack Team (Email invite required)
Team members
- Dan Minert
- Chris Prestwich
- Ethan Neal
- Christopher Ward
- Jameson Saunders
- Nick Clawson
- Jeffrey Thompson
- Kristopher Miles
Game format
This project is inspired by famous 2D platformers, such as Metroid, Super Mario Bros. and Wario Land
![Wario Land] (http://cdn.makeagif.com/media/1-07-2016/hIrRl9.gif)
The chief innovation of this game is that it will be layered. It will still look 2D, but the playable character will need to move between multiple layers/planes to achieve the game objectives.
Game Engine / Programming Languages
Unity3D engine.
Team developers will code in C#.
Target platforms
Android and iOS are the primary platforms. If those two are completed fast enough, additional platforms may be considered.
Future after CS428
The plan is to release this game to the Apple App Store and the Google Play Store, possibly as a paid game. The team will decide from the beginning how project ownership will work after the class ends and how profits (if any) are distributed.
To be determined
- What differences will the layers have?
- Should this be a Puzzle Platformer? Should there be enemies?
- What limitations should the character have? Life? Energy? Size? Visibility?
- A cool name is definitely needed
- etc.
Ideas (feel free to add ideas to this section)
When you drop to a lower layer, the upper layer could still be visible (at lower opacity.) And perhaps this could stack. For example, if you're on the 3rd layer from the top, the 2nd layer would be visible at maybe 50% opacity and the top layer would be visible at maybe 25% opacity.
Something like this: