Q ‐ Art Importing - Lavesiime/lavesiime.github.io GitHub Wiki

One of SonLVL-RSDK's key features is its ability to import data from image files. Not only is it able to import stage art, but it can also import palettes, collision, and tile priority data from image files. This gets much of the tedium out of the way in creating levels, and allows the level to be composed in something like an image editor before importing it into RSDK.

Palette Importing

Before importing any art, you'll want to make sure that you have the colours that the art is going to use, first!

In the Retro Engine, palette indexes 0-95 (or the first 6 lines) are reserved for the global palette, which are shared between all stages. The rest of the palette, indexes 96-255 (the bottom 10 lines) is for the stage palette - these are the colours you have to use. That means, in total, you have 160 colours to use for your stage's assets.

Art Importing