Export - Lavesiime/lavesiime.github.io GitHub Wiki
okay so this page kinda sucks tbh, way too much to say but then saying everything means repeating myself loads of times, too, so... i don't knowwwww
The "Export" dropdown menu allows you to export stage elements into images. Unless otherwise noted, all images will be exported with their original stage palette, as opposed to being composite images.
Palette
The Palette button allows you to export the current palette as either:
- An
.actpalette file- The same format used by the Retro Engine, can also be imported into image editors as well
- An indexed
.pngfile - A JASC-PAL
.palor.PspPalettepalette file
The first 6 rows of the palette are the global palette, shared by all stages in the game. The remaining 10 rows are the stage's own unique palette.
If Export art+collision+priority is
Tiles
Exports all of the stage's 1024 tiles into their own, unique 16x16 pixel images in the given folder. If Export art+collision+priority is checked, then each tile's collision for both layers will be exported with _col1 and _col2 suffixes, as well.
Chunks
this section sucks but idk how to format ittttt
Exports all of the stage's 512 chunks into 128x128 pixel images into the given folder.
If Export art+collision+priority is checked, then the collision, angles, and draw priority for every tile within the chunk will also be saved.
-
pri- Tile draw priority- Black: Low priority
- White: High priority
-
col1- Chunk collision (Plane 1) -
col2- Chunk collision (Plane 2)- Magenta: No collision
- White: Top Solid
- Yellow: Left/Right/Bottom Solid
- Black: All solid
- Red: Top Solid (No Grip)
-
fa1- Floor angles (Plane 1) -
fa2- Floor angles (Plane 2) -
la1- Left wall angles (Plane 1) -
la2- Left wall angles (Plane 2) -
ra1- Right wall angles (Plane 1) -
ra2- Right wall angles (Plane 2) -
ca1- Ceiling angles (Plane 1) -
ca2- Ceiling angles (Plane 2) -
f1- Flag angles (Plane 1) -
f2- Flag angles (Plane 2)- The colour index of the tile in the image corresponds to the value of the image
- okay that sentence sucks tbh but idk how to say it? like, if the colour index of a tile is 5 in
f1.png, then that's because that file's flag value is 5
If Export art+collision+priority is unchecked, then the exported chunks will follow the Layer and Collision settings in the "View" dropdown menu, matching whatever is seen in the level view. Otherwise, if Export art+collision+priority is checked, then the collision for each
Solidity Maps
Exports the collision of all tiles
TODO: maybe we could just get rid of this? like, you can already export tile collision by using the Export Tiles thing, so.. you don't need another way to export tile collisions, right?