Tutorial Old Behavior Script Helpers - LaughingLeader-DOS2-Mods/LeaderLib GitHub Wiki
Variable | Type | Description |
---|---|---|
LeaderLib_Timer_CompleteEvent | String | This event is called when the timer finishes. |
LeaderLib_Timer_Delay | Integer | The timer's delay in milliseconds |
Event Name | Type | Description |
---|---|---|
LeaderLib_Commands_StartObjectTimer | Character/Item Event | This event starts the timer. |
This set of events delays applying FORTIFIED
by use of an object timer, to allow a few frames for armor to fully update after blocking.
EVENT MyMod_StartBlockTimer
VARS
CHARACTER:_Character
ON
OnBlock(_Character, _, _, _)
ACTIONS
IF "c1"
CharacterHasTalent(_Character, IncreasedArmor)
THEN
SetVar(_Character, "LeaderLib_Timer_CompleteEvent", STRING:"MyMod_Events_ApplyBlockBonus")
SetVar(_Character, "LeaderLib_Timer_Delay", INT:500)
CharacterEvent(_Character, "LeaderLib_Commands_StartObjectTimer")
ENDIF
EVENT MyMod_ApplyBlockBonus
VARS
CHARACTER:_Character
FLOAT:_Armor
ON
OnCharacterEvent(_Character, "MyMod_Events_ApplyBlockBonus")
ACTIONS
IF "c1&(c2|c3)"
CharacterGetStat(_Armor, _Character, PhysicalArmorPoints)
IsLessThen(_Armor, 1)
IsEqual(_Armor, 0)
THEN
CharacterApplyStatus(_Character, FORTIFIED, 1)
ENDIF
A spreadsheet of events that call procedures (a.k.a. "Command Events") can be found here: LeaderLib: Command Events.