2. Getting Started - LariWa/BoidSimulation GitHub Wiki
After the feedback on our project specification, we adapted our project plan accordingly. We will now focus on the adaptation of Reynolds flocking algorithm instead of implementing it on our own.
Due to the feedback, we decided to use an existing implementation of the Boid Simulation. After testing the available solutions, we agreed on using the solution by Sebastian Lague [1]. It is made for Unity and is easily extendable. In the following section, we will explain, how we will adapt our project specifications.
Figure 1 - Boid Implementation by Sebastian Lague
- Explore some extension to boids to get different simulating behaviours of the fish swarms.
- Find ways to interact with the simulation by placing objects dynamically into the scene which the fish would react to.
[1] S. Lague, Boids. 2022. Accessed: May 12, 2022. [Online]. Available: https://github.com/SebLague/Boids