Map info panel - Lailloken/Exile-UI-Legacy GitHub Wiki
Feature Overview
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streamlined presentation of map information for quicker scanning and better overview
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map mods can be individually customized or hidden
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the panel can be hotkey-toggled to quickly re-check map-mods while mapping
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optional: re-rolling maps by shift-clicking chaos orbs will automatically refresh the tooltip
User Interface & Settings
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main UI-elements:
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map-info tooltip: accessed via omni-clicking (default: middle mouse) a map
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map-info panel: accessed via double-tapping and holding down ALT
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this feature has its own section in the settings menu, with UI and customization options
Setup
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navigate to the map-info section in the settings menu and enable the feature
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the text-size can be modified by clicking the "-", "R", or "+" buttons
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clicking the buttons will show the map-info tooltip above the cursor with the current size-settings
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change the size until it meets your preferences, then press ESC to close it
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font-colors can also be changed from here
- copy an RGB-hexcode into the clipboard, then click one of the five buttons to apply it to that text-type
General Use
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omni-clicking a map will show the map-info tooltip above the cursor
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the individual map-mods can be highlighted with different colors
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hold left-click on a mod, then press keys 1-4 to apply the corresponding color set up in the settings menu
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it's up to the user to decide how many colors to use, i.e. it's not necessary to use all 4
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right-click a mod to strike it out and ignore it (if it doesn't affect your current build)
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pressing ESC will close the tooltip
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from now on, double-tapping ALT and holding it will show the map-info panel on the right side of the screen
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mods that have been ignored will no longer be shown
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the panel is no longer clickable, which also means the mods' highlighting cannot be modified
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Tooltip/Panel Structure
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the map-mods will be grouped according to their effect
- currently implemented groups: player, monsters, bosses, area, heist
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the mods will be ordered by descending difficulty/rank (4 -> 1, the keys pressed to apply highlighting)
- ignored mods will always be listed at the bottom of each group, and they will also be ordered by descending difficulty/rank
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the bottom of the tooltip/panel shows a summary of a map's mod-count, quantity, rarity, and pack-size, as well as a color spectrum to represent overall difficulty
- this can be used while re-rolling maps in order to determine a map's "juice" and difficulty at a glance
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the color spectrum differs slightly between tooltip and panel mode
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in panel mode, the spectrum will only represent mods that are on display (i.e. not ignored)
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in tooltip mode, the spectrum will exclude ignored difficulty/rank 1 and 2 mods but still show ignored 3 and 4 mods with additional highlighting
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this difference ensures that potential "brick" mods are not overlooked while re-rolling maps after switching builds and not having adapted the highlighting yet
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changes to ordering and the color spectrum will take effect the next time the map-info is refreshed (either by omni-clicking the map again or by double-tapping ALT)
Remarks
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this is inspired by a community mockup that had been posted in the past and was brought up again shortly before the launch of sentinel
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I also don't like how the in-game panel sometimes blocks a significant part of the screen, and how it can't be toggled more quickly/easily
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I sometimes want to re-check the boss-mods when approaching the arena after a long/tedious map-layout