Encoding Keys XIII‐2 - LR-Research-Team/Datalog GitHub Wiki

This page contains encoding keys used only by FINAL FANTASY XIII-2.

Color keys

The color keys indicate the color with which a particular portion of text is displayed ingame in FINAL FANTASY XIII-2. Please refer to the images given below, to get a better idea on how the colors would look like when its displayed ingame.

Image Text

Group 1

Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.

Bytes Key
0xF9, 0x40 {Color White}
0xF9, 0x41 {Color IceBlue}
0xF9, 0x42 {Color Gold}
0xF9, 0x43 {Color LightRed}
0xF9, 0x44 {Color Yellow}
0xF9, 0x45 {Color Green}
0xF9, 0x46 {Color Gray}
0xF9, 0x47 {Color LightGold}
0xF9, 0x48 {Color Rose}
0xF9, 0x49 {Color Purple}
0xF9, 0x4A {Color DarkYellow}
0xF9, 0x4B {Color Gray2}
0xF9, 0x4C {Color Voilet}
0xF9, 0x4D {Color LightGreen}
0xF9, 0x4E {Color Sapphire}
0xF9, 0x4F {Color Voilet2}
0xF9, 0x50 {Color OliveGreen}
0xF9, 0x51 {Color DarkCyan}
0xF9, 0x52 {Color Lavender}
0xF9, 0x53 {Color Brown}
0xF9, 0x54 {Color Gold2}
0xF9, 0x55 {Color Gold3}
0xF9, 0x56 {Color DarkGray}
0xF9, 0x57 {Color DarkRed}
0xF9, 0x58 {Color Jade}
0xF9, 0x59 {Color SmokeGray}
0xF9, 0x5A {Color DarkGold}
0xF9, 0x5B {Color Magenta}
0xF9, 0x5C {Color PureWhite}
0xF9, 0x5D {Color Orange}
0xF9, 0x5E {Color NavyBlue}

Group 2

Important: For Chinese (ch) ztr files.

Bytes Key
0xFE, 0x40 {Color White}
0xFE, 0x41 {Color IceBlue}
0xFE, 0x42 {Color Gold}
0xFE, 0x43 {Color LightRed}
0xFE, 0x44 {Color Yellow}
0xFE, 0x45 {Color Green}
0xFE, 0x46 {Color Gray}
0xFE, 0x47 {Color LightGold}
0xFE, 0x48 {Color Rose}
0xFE, 0x49 {Color Purple}
0xFE, 0x4A {Color DarkYellow}
0xFE, 0x4B {Color Gray2}
0xFE, 0x4C {Color Voilet}
0xFE, 0x4D {Color LightGreen}
0xFE, 0x4E {Color Sapphire}
0xFE, 0x4F {Color Voilet2}
0xFE, 0x50 {Color OliveGreen}
0xFE, 0x51 {Color DarkCyan}
0xFE, 0x52 {Color Lavender}
0xFE, 0x53 {Color Brown}
0xFE, 0x54 {Color Gold2}
0xFE, 0x55 {Color Gold3}
0xFE, 0x56 {Color DarkGray}
0xFE, 0x57 {Color DarkRed}
0xFE, 0x58 {Color Jade}
0xFE, 0x59 {Color SmokeGray}
0xFE, 0x5A {Color DarkGold}
0xFE, 0x5B {Color Magenta}
0xFE, 0x5C {Color PureWhite}
0xFE, 0x5D {Color Orange}
0xFE, 0x5E {Color NavyBlue}

Group 3

Important: For Korean (kr) ztr files.

Bytes Key
0xAC, 0xA1 {Color White}
0xAC, 0xA2 {Color IceBlue}
0xAC, 0xA3 {Color Gold}
0xAC, 0xA4 {Color LightRed}
0xAC, 0xA5 {Color Yellow}
0xAC, 0xA6 {Color Green}
0xAC, 0xA7 {Color Gray}
0xAC, 0xA8 {Color LightGold}
0xAC, 0xA9 {Color Rose}
0xAC, 0xAA {Color Purple}
0xAC, 0xAB {Color DarkYellow}
0xAC, 0xAC {Color Gray2}
0xAC, 0xAD {Color Voilet}
0xAC, 0xAE {Color LightGreen}
0xAC, 0xAF {Color Sapphire}
0xAC, 0xB0 {Color Voilet2}
0xAC, 0xB1 {Color OliveGreen}
0xAC, 0xB2 {Color DarkCyan}
0xAC, 0xB3 {Color Lavender}
0xAC, 0xB4 {Color Brown}
0xAC, 0xB5 {Color Gold2}
0xAC, 0xB6 {Color Gold3}
0xAC, 0xB7 {Color DarkGray}
0xAC, 0xB8 {Color DarkRed}
0xAC, 0xB9 {Color Jade}
0xAC, 0xBA {Color SmokeGray}
0xAC, 0xBB {Color DarkGold}
0xAC, 0xBC {Color Magenta}
0xAC, 0xBD {Color PureWhite}
0xAC, 0xBE {Color Orange}
0xAC, 0xBF {Color NavyBlue}

Icon keys

These keys are used in FINAL FANTASY XIII-2, to insert special icons next to a text when its displayed ingame. Please refer the below image for the icons.

Image Text

The order of the keys given in the tables below would be the order of the icons in the image from the left side.

Group 1

Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.

Bytes Key
0xF0, 0x40 {Icon Clock}
0xF0, 0x41 {Icon Warning}
0xF0, 0x42 {Icon Notification}
0xF0, 0x43 {Icon Gil}
0xF0, 0x44 {Icon Arrow_Right}
0xF0, 0x45 {Icon Arrow_Left}
0xF0, 0x46 {Icon Mission_Note}
0xF0, 0x47 {Icon Check_Mark}
0xF0, 0x48 {Icon Bonus_Ability}
0xF0, 0x49 {Icon Foot_Print}
0xF0, 0x4A {Icon Tamed_Crystal}
0xF0, 0x4B {Icon Monster_Cross}
0xF0, 0x4C {Icon Monster}
0xF0, 0x4D {Icon Casino_Coins}
0xF0, 0x4E {Icon Lock_Type1}
0xF0, 0x4F {Icon Lock_Type2}
0xF0, 0x50 {Icon Paradigm_Cross}
0xF0, 0x51 {Icon Paradigm_Wide}
0xF0, 0x52 {Icon Paradigm_Normal}
0xF0, 0x53 {Icon Chocobo_Strat}
0xF0, 0x54 {Icon Terrible_Condition}
0xF0, 0x55 {Icon Subpar_Condition}
0xF0, 0x56 {Icon Normal_Condition}
0xF0, 0x57 {Icon Good_Condition}
0xF0, 0x58 {Icon Top_Condition}
0xF0, 0x59 {Icon Nine}
0xF0, 0x5A {Icon Tiny_Bomb}
0xF0, 0x5B {Icon Tiny_Chocobo}
0xF0, 0x5C {Icon Tiny_Mog}
0xF0, 0x5D {Icon Cactuar}
0xF0, 0x5E {Icon Tiny_Chu}
0xF0, 0x5F {Icon Heart}
0xF0, 0x60 {Icon Plus}
0xF0, 0x61 {Icon Objective}
0xF2, 0x40 {Icon Gunblade}
0xF2, 0x41 {Icon Pistol}
0xF2, 0x42 {Icon Emblem}
0xF2, 0x43 {Icon Boomerang}
0xF2, 0x44 {Icon Staff}
0xF2, 0x45 {Icon Spear}
0xF2, 0x46 {Icon Knife}
0xF2, 0x47 {Icon Gate_Seal}
0xF2, 0x48 {Icon Datalog}
0xF2, 0x49 {Icon Eidolith_Crystal}
0xF2, 0x4A {Icon Wrench}
0xF2, 0x4B {Icon Mechanical_Material}
0xF2, 0x4C {Icon Synthetic_Component}
0xF2, 0x4D {Icon Organic_Component}
0xF2, 0x4E {Icon Catalyst_Component}
0xF2, 0x4F {Icon Bracelet}
0xF2, 0x50 {Icon Ring}
0xF2, 0x51 {Icon Brooch}
0xF2, 0x52 {Icon Belt}
0xF2, 0x53 {Icon Container_Type1}
0xF2, 0x54 {Icon Container_Type2}
0xF2, 0x55 {Icon Container_Type3}
0xF2, 0x56 {Icon Phoenix_Down}
0xF2, 0x57 {Icon Shroud}
0xF2, 0x58 {Icon Sack}
0xF2, 0x59 {Icon Ability_Passive}
0xF2, 0x5A {Icon Ability_Physical}
0xF2, 0x5B {Icon Ability_Magic}
0xF2, 0x5C {Icon Ability_Defense}
0xF2, 0x5D {Icon Heart_Plus}
0xF2, 0x5E {Icon Ability_Debuff}
0xF2, 0x5F {Icon Status_Ailment}
0xF2, 0x60 {Icon Ability_Buff}
0xF2, 0x61 {Icon Alert}
0xF2, 0x62 {Icon Sword}
0xF2, 0x63 {Icon Shield}
0xF2, 0x64 {Icon Magic_Staff}
0xF2, 0x65 {Icon Unknown1}
0xF2, 0x66 {Icon Unknown2}
0xF2, 0x67 {Icon Unknown3}
0xF2, 0x68 {Icon Ability_Eidolon}
0xF2, 0x69 {Icon Ability_Technique}
0xF2, 0x6A {Icon Ribbon}
0xF2, 0x6B {Icon Amulet}
0xF2, 0x6C {Icon Necklace}
0xF2, 0x6D {Icon Plant_Component}
0xF2, 0x6E {Icon Fluid_Component}
0xF2, 0x6F {Icon Biological_Material}
0xF2, 0x70 {Icon Bow}
0xF2, 0x71 {Icon Dual_Blades}
0xF2, 0x72 {Icon Question_Mark}
0xF2, 0x73 {Icon Gil2}
0xF2, 0x74 {Icon Casino_Coins2}
0xF2, 0x75 {Icon Map}

Group 2

Important: For Chinese (ch) ztr files.

Bytes Key
0xFA, 0x40 {Icon Clock}
0xFA, 0x41 {Icon Warning}
0xFA, 0x42 {Icon Notification}
0xFA, 0x43 {Icon Gil}
0xFA, 0x44 {Icon Arrow_Right}
0xFA, 0x45 {Icon Arrow_Left}
0xFA, 0x46 {Icon Mission_Note}
0xFA, 0x47 {Icon Check_Mark}
0xFA, 0x48 {Icon Bonus_Ability}
0xFA, 0x49 {Icon Foot_Print}
0xFA, 0x4A {Icon Tamed_Crystal}
0xFA, 0x4B {Icon Monster_Cross}
0xFA, 0x4C {Icon Monster}
0xFA, 0x4D {Icon Casino_Coins}
0xFA, 0x4E {Icon Lock_Type1}
0xFA, 0x4F {Icon Lock_Type2}
0xFA, 0x50 {Icon Paradigm_Cross}
0xFA, 0x51 {Icon Paradigm_Wide}
0xFA, 0x52 {Icon Paradigm_Normal}
0xFA, 0x53 {Icon Chocobo_Strat}
0xFA, 0x54 {Icon Terrible_Condition}
0xFA, 0x55 {Icon Subpar_Condition}
0xFA, 0x56 {Icon Normal_Condition}
0xFA, 0x57 {Icon Good_Condition}
0xFA, 0x58 {Icon Top_Condition}
0xFA, 0x59 {Icon Nine}
0xFA, 0x5A {Icon Tiny_Bomb}
0xFA, 0x5B {Icon Tiny_Chocobo}
0xFA, 0x5C {Icon Tiny_Mog}
0xFA, 0x5D {Icon Cactuar}
0xFA, 0x5E {Icon Tiny_Chu}
0xFA, 0x5F {Icon Heart}
0xFA, 0x60 {Icon Plus}
0xFA, 0x61 {Icon Objective}
0xFB, 0x40 {Icon Gunblade}
0xFB, 0x41 {Icon Pistol}
0xFB, 0x42 {Icon Emblem}
0xFB, 0x43 {Icon Boomerang}
0xFB, 0x44 {Icon Staff}
0xFB, 0x45 {Icon Spear}
0xFB, 0x46 {Icon Knife}
0xFB, 0x47 {Icon Gate_Seal}
0xFB, 0x48 {Icon Datalog}
0xFB, 0x49 {Icon Eidolith_Crystal}
0xFB, 0x4A {Icon Wrench}
0xFB, 0x4B {Icon Mechanical_Material}
0xFB, 0x4C {Icon Synthetic_Component}
0xFB, 0x4D {Icon Organic_Component}
0xFB, 0x4E {Icon Catalyst_Component}
0xFB, 0x4F {Icon Bracelet}
0xFB, 0x50 {Icon Ring}
0xFB, 0x51 {Icon Brooch}
0xFB, 0x52 {Icon Belt}
0xFB, 0x53 {Icon Container_Type1}
0xFB, 0x54 {Icon Container_Type2}
0xFB, 0x55 {Icon Container_Type3}
0xFB, 0x56 {Icon Phoenix_Down}
0xFB, 0x57 {Icon Shroud}
0xFB, 0x58 {Icon Sack}
0xFB, 0x59 {Icon Ability_Passive}
0xFB, 0x5A {Icon Ability_Physical}
0xFB, 0x5B {Icon Ability_Magic}
0xFB, 0x5C {Icon Ability_Defense}
0xFB, 0x5D {Icon Heart_Plus}
0xFB, 0x5E {Icon Ability_Debuff}
0xFB, 0x5F {Icon Status_Ailment}
0xFB, 0x60 {Icon Ability_Buff}
0xFB, 0x61 {Icon Alert}
0xFB, 0x62 {Icon Sword}
0xFB, 0x63 {Icon Shield}
0xFB, 0x64 {Icon Magic_Staff}
0xFB, 0x65 {Icon Unknown1}
0xFB, 0x66 {Icon Unknown2}
0xFB, 0x67 {Icon Unknown3}
0xFB, 0x68 {Icon Ability_Eidolon}
0xFB, 0x69 {Icon Ability_Technique}
0xFB, 0x6A {Icon Ribbon}
0xFB, 0x6B {Icon Amulet}
0xFB, 0x6C {Icon Necklace}
0xFB, 0x6D {Icon Plant_Component}
0xFB, 0x6E {Icon Fluid_Component}
0xFB, 0x6F {Icon Biological_Material}
0xFB, 0x70 {Icon Bow}
0xFB, 0x71 {Icon Dual_Blades}
0xFB, 0x72 {Icon Question_Mark}
0xFB, 0x73 {Icon Gil2}
0xFB, 0x74 {Icon Casino_Coins2}
0xFB, 0x75 {Icon Map}

Group 3

Important: For Korean (kr) ztr files.

Bytes Key
0xC9, 0xA1 {Icon Clock}
0xC9, 0xA2 {Icon Warning}
0xC9, 0xA3 {Icon Notification}
0xC9, 0xA4 {Icon Gil}
0xC9, 0xA5 {Icon Arrow_Right}
0xC9, 0xA6 {Icon Arrow_Left}
0xC9, 0xA7 {Icon Mission_Note}
0xC9, 0xA8 {Icon Check_Mark}
0xC9, 0xA9 {Icon Bonus_Ability}
0xC9, 0xAA {Icon Foot_Print}
0xC9, 0xAB {Icon Tamed_Crystal}
0xC9, 0xAC {Icon Monster_Cross}
0xC9, 0xAD {Icon Monster}
0xC9, 0xAE {Icon Casino_Coins}
0xC9, 0xAF {Icon Lock_Type1}
0xC9, 0xB0 {Icon Lock_Type2}
0xC9, 0xB1 {Icon Paradigm_Cross}
0xC9, 0xB2 {Icon Paradigm_Wide}
0xC9, 0xB3 {Icon Paradigm_Normal}
0xC9, 0xB4 {Icon Chocobo_Strat}
0xC9, 0xB5 {Icon Terrible_Condition}
0xC9, 0xB6 {Icon Subpar_Condition}
0xC9, 0xB7 {Icon Normal_Condition}
0xC9, 0xB8 {Icon Good_Condition}
0xC9, 0xB9 {Icon Top_Condition}
0xC9, 0xBA {Icon Nine}
0xC9, 0xBB {Icon Tiny_Bomb}
0xC9, 0xBC {Icon Tiny_Chocobo}
0xC9, 0xBD {Icon Tiny_Mog}
0xC9, 0xBE {Icon Cactuar}
0xC9, 0xBF {Icon Tiny_Chu}
0xC9, 0xC0 {Icon Heart}
0xC9, 0xC1 {Icon Plus}
0xC9, 0xC2 {Icon Objective}
0xFE, 0xA1 {Icon Gunblade}
0xFE, 0xA2 {Icon Pistol}
0xFE, 0xA3 {Icon Emblem}
0xFE, 0xA4 {Icon Boomerang}
0xFE, 0xA5 {Icon Staff}
0xFE, 0xA6 {Icon Spear}
0xFE, 0xA7 {Icon Knife}
0xFE, 0xA8 {Icon Gate_Seal}
0xFE, 0xA9 {Icon Datalog}
0xFE, 0xAA {Icon Eidolith_Crystal}
0xFE, 0xAB {Icon Wrench}
0xFE, 0xAC {Icon Mechanical_Material}
0xFE, 0xAD {Icon Synthetic_Component}
0xFE, 0xAE {Icon Organic_Component}
0xFE, 0xAF {Icon Catalyst_Component}
0xFE, 0xB0 {Icon Bracelet}
0xFE, 0xB1 {Icon Ring}
0xFE, 0xB2 {Icon Brooch}
0xFE, 0xB3 {Icon Belt}
0xFE, 0xB4 {Icon Container_Type1}
0xFE, 0xB5 {Icon Container_Type2}
0xFE, 0xB6 {Icon Container_Type3}
0xFE, 0xB7 {Icon Phoenix_Down}
0xFE, 0xB8 {Icon Shroud}
0xFE, 0xB9 {Icon Sack}
0xFE, 0xBA {Icon Ability_Passive}
0xFE, 0xBB {Icon Ability_Physical}
0xFE, 0xBC {Icon Ability_Magic}
0xFE, 0xBD {Icon Ability_Defense}
0xFE, 0xBE {Icon Heart_Plus}
0xFE, 0xBF {Icon Ability_Debuff}
0xFE, 0xC0 {Icon Status_Ailment}
0xFE, 0xC1 {Icon Ability_Buff}
0xFE, 0xC2 {Icon Alert}
0xFE, 0xC3 {Icon Sword}
0xFE, 0xC4 {Icon Shield}
0xFE, 0xC5 {Icon Magic_Staff}
0xFE, 0xC6 {Icon Unknown1}
0xFE, 0xC7 {Icon Unknown2}
0xFE, 0xC8 {Icon Unknown3}
0xFE, 0xC9 {Icon Ability_Eidolon}
0xFE, 0xCA {Icon Ability_Technique}
0xFE, 0xCB {Icon Ribbon}
0xFE, 0xCC {Icon Amulet}
0xFE, 0xCD {Icon Necklace}
0xFE, 0xCE {Icon Plant_Component}
0xFE, 0xCF {Icon Fluid_Component}
0xFE, 0xD0 {Icon Biological_Material}
0xFE, 0xD1 {Icon Bow}
0xFE, 0xD2 {Icon Dual_Blades}
0xFE, 0xD3 {Icon Question_Mark}
0xFE, 0xD4 {Icon Gil2}
0xFE, 0xD5 {Icon Casino_Coins2}
0xFE, 0xD6 {Icon Map}

Button prompt keys

These keys are used in FINAL FANTASY XIII-2, to insert controller button icons next to a text when its displayed ingame.

Group 1

Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.

Bytes Key
0xF1, 0x40 {Btn A}
0xF1, 0x41 {Btn B}
0xF1, 0x42 {Btn X}
0xF1, 0x43 {Btn Y}
0xF1, 0x44 {Btn Start}
0xF1, 0x45 {Btn Back}
0xF1, 0x46 {Btn LB}
0xF1, 0x47 {Btn RB}
0xF1, 0x48 {Btn LT}
0xF1, 0x49 {Btn RT}
0xF1, 0x4A {Btn DPadLeft}
0xF1, 0x4B {Btn DPadDown}
0xF1, 0x4C {Btn DPadRight}
0xF1, 0x4D {Btn DPadUp}
0xF1, 0x4E {Btn LSLeft}
0xF1, 0x4F {Btn LSDown}
0xF1, 0x50 {Btn LSRight}
0xF1, 0x51 {Btn LSUp}
0xF1, 0x52 {Btn LSLeftRight}
0xF1, 0x53 {Btn LSUpDown}
0xF1, 0x54 {Btn LSPress}
0xF1, 0x55 {Btn RSPress}
0xF1, 0x56 {Btn RSLeft}
0xF1, 0x57 {Btn RSDown}
0xF1, 0x58 {Btn RSRight}
0xF1, 0x59 {Btn RSUp}
0xF1, 0x5A {Btn RSLeftRight}
0xF1, 0x5B {Btn RSUpDown}
0xF1, 0x5C {Btn LStick}
0xF1, 0x5D {Btn RStick}
0xF1, 0x5E {Btn DPadUpDown}
0xF1, 0x5F {Btn DPadLeftRight}
0xF1, 0x60 {Btn DPad}

Group 2

Important: For Chinese (ch) ztr files.

Bytes Key
0xFA, 0xA1 {Btn A}
0xFA, 0xA2 {Btn B}
0xFA, 0xA3 {Btn X}
0xFA, 0xA4 {Btn Y}
0xFA, 0xA5 {Btn Start}
0xFA, 0xA6 {Btn Back}
0xFA, 0xA7 {Btn LB}
0xFA, 0xA8 {Btn RB}
0xFA, 0xA9 {Btn LT}
0xFA, 0xAA {Btn RT}
0xFA, 0xAB {Btn DPadLeft}
0xFA, 0xAC {Btn DPadDown}
0xFA, 0xAD {Btn DPadRight}
0xFA, 0xAE {Btn DPadUp}
0xFA, 0xAF {Btn LSLeft}
0xFA, 0xB0 {Btn LSDown}
0xFA, 0xB1 {Btn LSRight}
0xFA, 0xB2 {Btn LSUp}
0xFA, 0xB3 {Btn LSLeftRight}
0xFA, 0xB4 {Btn LSUpDown}
0xFA, 0xB5 {Btn LSPress}
0xFA, 0xB6 {Btn RSPress}
0xFA, 0xB7 {Btn RSLeft}
0xFA, 0xB8 {Btn RSDown}
0xFA, 0xB9 {Btn RSRight}
0xFA, 0xBA {Btn RSUp}
0xFA, 0xBB {Btn RSLeftRight}
0xFA, 0xBC {Btn RSUpDown}
0xFA, 0xBD {Btn LStick}
0xFA, 0xBE {Btn RStick}
0xFA, 0xBF {Btn DPadUpDown}
0xFA, 0xC0 {Btn DPadLeftRight}
0xFA, 0xC1 {Btn DPad}

Group 3

Important: For Korean (kr) ztr files.

Bytes Key
0xC9, 0xD0 {Btn A}
0xC9, 0xD1 {Btn B}
0xC9, 0xD2 {Btn X}
0xC9, 0xD3 {Btn Y}
0xC9, 0xD4 {Btn Start}
0xC9, 0xD5 {Btn Back}
0xC9, 0xD6 {Btn LB}
0xC9, 0xD7 {Btn RB}
0xC9, 0xD8 {Btn LT}
0xC9, 0xD9 {Btn RT}
0xC9, 0xDA {Btn DPadLeft}
0xC9, 0xDB {Btn DPadDown}
0xC9, 0xDC {Btn DPadRight}
0xC9, 0xDD {Btn DPadUp}
0xC9, 0xDE {Btn LSLeft}
0xC9, 0xDF {Btn LSDown}
0xC9, 0xE0 {Btn LSRight}
0xC9, 0xE1 {Btn LSUp}
0xC9, 0xE2 {Btn LSLeftRight}
0xC9, 0xE3 {Btn LSUpDown}
0xC9, 0xE4 {Btn LSPress}
0xC9, 0xE5 {Btn RSPress}
0xC9, 0xE6 {Btn RSLeft}
0xC9, 0xE7 {Btn RSDown}
0xC9, 0xE8 {Btn RSRight}
0xC9, 0xE9 {Btn RSUp}
0xC9, 0xEA {Btn RSLeftRight}
0xC9, 0xEB {Btn RSUpDown}
0xC9, 0xEC {Btn LStick}
0xC9, 0xED {Btn RStick}
0xC9, 0xEE {Btn DPadUpDown}
0xC9, 0xEF {Btn DPadLeftRight}
0xC9, 0xF0 {Btn DPad}