Encoding Keys LR - LR-Research-Team/Datalog GitHub Wiki

This page contains encoding keys used only by LIGHTNING RETURNS FINAL FANTASY XIII.

Color keys

The color keys indicate the color with which a particular portion of text is displayed ingame in LIGHTNING RETURNS FINAL FANTASY XIII. Please refer to the images given below, to get a better idea on how the colors would look like when its displayed ingame.

Image Text

Group 1

Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.

Bytes Key
0xF9, 0x40 {Color White}
0xF9, 0x41 {Color IceBlue}
0xF9, 0x42 {Color Gold}
0xF9, 0x43 {Color LightRed}
0xF9, 0x44 {Color Yellow}
0xF9, 0x45 {Color Green}
0xF9, 0x46 {Color Gray}
0xF9, 0x47 {Color LightGold}
0xF9, 0x48 {Color Rose}
0xF9, 0x49 {Color Purple}
0xF9, 0x4A {Color DarkYellow}
0xF9, 0x4B {Color Gray2}
0xF9, 0x4C {Color Voilet}
0xF9, 0x4D {Color LightGreen}
0xF9, 0x4E {Color Sapphire}
0xF9, 0x4F {Color Voilet2}
0xF9, 0x50 {Color OliveGreen}
0xF9, 0x51 {Color DarkCyan}
0xF9, 0x52 {Color Lavender}
0xF9, 0x53 {Color Brown}
0xF9, 0x54 {Color Gold2}
0xF9, 0x55 {Color Gold3}
0xF9, 0x56 {Color DarkGray}
0xF9, 0x57 {Color DarkRed}
0xF9, 0x58 {Color Jade}
0xF9, 0x59 {Color SmokeGray}
0xF9, 0x5A {Color DarkGold}
0xF9, 0x5B {Color Magenta}
0xF9, 0x5C {Color PureWhite}
0xF9, 0x5D {Color Orange}
0xF9, 0x5E {Color NavyBlue}

Group 2

Important: For Chinese (ch) ztr files.

Bytes Key
0xFE, 0x40 {Color White}
0xFE, 0x41 {Color IceBlue}
0xFE, 0x42 {Color Gold}
0xFE, 0x43 {Color LightRed}
0xFE, 0x44 {Color Yellow}
0xFE, 0x45 {Color Green}
0xFE, 0x46 {Color Gray}
0xFE, 0x47 {Color LightGold}
0xFE, 0x48 {Color Rose}
0xFE, 0x49 {Color Purple}
0xFE, 0x4A {Color DarkYellow}
0xFE, 0x4B {Color Gray2}
0xFE, 0x4C {Color Voilet}
0xFE, 0x4D {Color LightGreen}
0xFE, 0x4E {Color Sapphire}
0xFE, 0x4F {Color Voilet2}
0xFE, 0x50 {Color OliveGreen}
0xFE, 0x51 {Color DarkCyan}
0xFE, 0x52 {Color Lavender}
0xFE, 0x53 {Color Brown}
0xFE, 0x54 {Color Gold2}
0xFE, 0x55 {Color Gold3}
0xFE, 0x56 {Color DarkGray}
0xFE, 0x57 {Color DarkRed}
0xFE, 0x58 {Color Jade}
0xFE, 0x59 {Color SmokeGray}
0xFE, 0x5A {Color DarkGold}
0xFE, 0x5B {Color Magenta}
0xFE, 0x5C {Color PureWhite}
0xFE, 0x5D {Color Orange}
0xFE, 0x5E {Color NavyBlue}

Group 3

Important: For Korean (kr) ztr files.

Bytes Key
0xAC, 0xA1 {Color White}
0xAC, 0xA2 {Color IceBlue}
0xAC, 0xA3 {Color Gold}
0xAC, 0xA4 {Color LightRed}
0xAC, 0xA5 {Color Yellow}
0xAC, 0xA6 {Color Green}
0xAC, 0xA7 {Color Gray}
0xAC, 0xA8 {Color LightGold}
0xAC, 0xA9 {Color Rose}
0xAC, 0xAA {Color Purple}
0xAC, 0xAB {Color DarkYellow}
0xAC, 0xAC {Color Gray2}
0xAC, 0xAD {Color Voilet}
0xAC, 0xAE {Color LightGreen}
0xAC, 0xAF {Color Sapphire}
0xAC, 0xB0 {Color Voilet2}
0xAC, 0xB1 {Color OliveGreen}
0xAC, 0xB2 {Color DarkCyan}
0xAC, 0xB3 {Color Lavender}
0xAC, 0xB4 {Color Brown}
0xAC, 0xB5 {Color Gold2}
0xAC, 0xB6 {Color Gold3}
0xAC, 0xB7 {Color DarkGray}
0xAC, 0xB8 {Color DarkRed}
0xAC, 0xB9 {Color Jade}
0xAC, 0xBA {Color SmokeGray}
0xAC, 0xBB {Color DarkGold}
0xAC, 0xBC {Color Magenta}
0xAC, 0xBD {Color PureWhite}
0xAC, 0xBE {Color Orange}
0xAC, 0xBF {Color NavyBlue}

Icon keys

These keys are used in LIGHTNING RETURNS FINAL FANTASY XIII, to insert special icons next to a text when its displayed ingame. Please refer to the below image for the icons.

Image Text

The order of the keys given in the tables below would be the order of the icons in the image from the left side.

Icon Notes

  • In the game's ZTR files, the key {Icon Small_Star} is usually inserted right after a different icon key. this would make the star appear below the previous icon and so if you want the star icon to appear separately, then the icon key has to be written after three empty spaces.

Group 1

Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.

Bytes Key
0xF0, 0x40 {Icon Chat}
0xF0, 0x41 {Icon Warning}
0xF0, 0x42 {Icon Notification}
0xF0, 0x43 {Icon Outerworld_Thoughts}
0xF0, 0x44 {Icon Arrow_Right}
0xF0, 0x45 {Icon Arrow_Left}
0xF0, 0x46 {Icon Mission_Note}
0xF0, 0x47 {Icon Thumbs_Up}
0xF0, 0x48 {Icon Bonus_Ability}
0xF0, 0x49 {Icon Defense_Up}
0xF0, 0x4A {Icon Canvas_Quest_Done}
0xF0, 0x4B {Icon Schema3}
0xF0, 0x4C {Icon Schema2}
0xF0, 0x4D {Icon Schema1}
0xF0, 0x4E {Icon Hourglass}
0xF0, 0x4F {Icon Lock}
0xF0, 0x50 {Icon Object0_Big}
0xF0, 0x51 {Icon Object1_Big}
0xF0, 0x52 {Icon Object2_Big}
0xF0, 0x53 {Icon Object_Star_Big}
0xF0, 0x54 {Icon Hammer}
0xF0, 0x55 {Icon Cube}
0xF0, 0x56 {Icon Hourglass_Half}
0xF0, 0x57 {Icon Megaphone}
0xF0, 0x58 {Icon Gift}
0xF0, 0x59 {Icon Object1_Small}
0xF0, 0x5A {Icon Object2_Small}
0xF0, 0x5B {Icon Object_Star_Small}
0xF0, 0x5C {Icon Wizard_Hat}
0xF0, 0x5D {Icon ATB_Speed}
0xF0, 0x5E {Icon Staggering}
0xF0, 0x5F {Icon Stagger_Preserve}
0xF0, 0x60 {Icon Small_Star}
0xF0, 0x61 {Icon Objective}
0xF2, 0x40 {Icon Sword}
0xF2, 0x41 {Icon Greatsword}
0xF2, 0x42 {Icon Rapier}
0xF2, 0x43 {Icon Dual_Blades}
0xF2, 0x44 {Icon Staff}
0xF2, 0x45 {Icon Spear}
0xF2, 0x46 {Icon Knife}
0xF2, 0x47 {Icon Water_Drop}
0xF2, 0x48 {Icon Datalog}
0xF2, 0x49 {Icon Eidolith_Crystal}
0xF2, 0x4A {Icon Wrench}
0xF2, 0x4B {Icon Mechanical_Material}
0xF2, 0x4C {Icon Synthetic_Component}
0xF2, 0x4D {Icon Organic_Component}
0xF2, 0x4E {Icon Catalyst_Component}
0xF2, 0x4F {Icon Arm_Accessory}
0xF2, 0x50 {Icon Ring}
0xF2, 0x51 {Icon Brooch}
0xF2, 0x52 {Icon Head_Accessory}
0xF2, 0x53 {Icon Container_Type1}
0xF2, 0x54 {Icon Container_Type2}
0xF2, 0x55 {Icon Container_Type3}
0xF2, 0x56 {Icon Phoenix_Down}
0xF2, 0x57 {Icon Clock}
0xF2, 0x58 {Icon Sack}
0xF2, 0x59 {Icon Auto_Ability}
0xF2, 0x5A {Icon Ability_Physical}
0xF2, 0x5B {Icon Ability_Magic}
0xF2, 0x5C {Icon Shield}
0xF2, 0x5D {Icon Heart_Plus}
0xF2, 0x5E {Icon Ability_Debuff}
0xF2, 0x5F {Icon Status_Ailment}
0xF2, 0x60 {Icon Ability_Buff}
0xF2, 0x61 {Icon Heart}
0xF2, 0x62 {Icon Greatsword2}
0xF2, 0x63 {Icon Unknown1}
0xF2, 0x64 {Icon Check_Mark}
0xF2, 0x65 {Icon Cross_Mark}
0xF2, 0x66 {Icon Unknown2}
0xF2, 0x67 {Icon Unknown3}
0xF2, 0x68 {Icon Ability_Eidolon}
0xF2, 0x69 {Icon EP}
0xF2, 0x6A {Icon Ribbon}
0xF2, 0x6B {Icon Amulet}
0xF2, 0x6C {Icon Necklace}
0xF2, 0x6D {Icon Plant_Component}
0xF2, 0x6E {Icon Fluid_Component}
0xF2, 0x6F {Icon Malistone}
0xF2, 0x70 {Icon Bow}
0xF2, 0x71 {Icon Dual_Blades2}
0xF2, 0x72 {Icon Question_Mark}
0xF2, 0x73 {Icon Gil}
0xF2, 0x74 {Icon Leveling_Allowed}
0xF2, 0x75 {Icon Map}
0xF2, 0x76 {Icon Garb}
0xF2, 0x77 {Icon Item_Capacity}

Group 2

Important: For Chinese (ch) ztr files.

Bytes Key
0xFA, 0x40 {Icon Chat}
0xFA, 0x41 {Icon Warning}
0xFA, 0x42 {Icon Notification}
0xFA, 0x43 {Icon Outerworld_Thoughts}
0xFA, 0x44 {Icon Arrow_Right}
0xFA, 0x45 {Icon Arrow_Left}
0xFA, 0x46 {Icon Mission_Note}
0xFA, 0x47 {Icon Thumbs_Up}
0xFA, 0x48 {Icon Bonus_Ability}
0xFA, 0x49 {Icon Defense_Up}
0xFA, 0x4A {Icon Canvas_Quest_Done}
0xFA, 0x4B {Icon Schema3}
0xFA, 0x4C {Icon Schema2}
0xFA, 0x4D {Icon Schema1}
0xFA, 0x4E {Icon Hourglass}
0xFA, 0x4F {Icon Lock}
0xFA, 0x50 {Icon Object0_Big}
0xFA, 0x51 {Icon Object1_Big}
0xFA, 0x52 {Icon Object2_Big}
0xFA, 0x53 {Icon Object_Star_Big}
0xFA, 0x54 {Icon Hammer}
0xFA, 0x55 {Icon Cube}
0xFA, 0x56 {Icon Hourglass_Half}
0xFA, 0x57 {Icon Megaphone}
0xFA, 0x58 {Icon Gift}
0xFA, 0x59 {Icon Object1_Small}
0xFA, 0x5A {Icon Object2_Small}
0xFA, 0x5B {Icon Object_Star_Small}
0xFA, 0x5C {Icon Wizard_Hat}
0xFA, 0x5D {Icon ATB_Speed}
0xFA, 0x5E {Icon Staggering}
0xFA, 0x5F {Icon Stagger_Preserve}
0xFA, 0x60 {Icon Small_Star}
0xFA, 0x61 {Icon Objective}
0xFB, 0x40 {Icon Sword}
0xFB, 0x41 {Icon Greatsword}
0xFB, 0x42 {Icon Rapier}
0xFB, 0x43 {Icon Dual_Blades}
0xFB, 0x44 {Icon Staff}
0xFB, 0x45 {Icon Spear}
0xFB, 0x46 {Icon Knife}
0xFB, 0x47 {Icon Water_Drop}
0xFB, 0x48 {Icon Datalog}
0xFB, 0x49 {Icon Eidolith_Crystal}
0xFB, 0x4A {Icon Wrench}
0xFB, 0x4B {Icon Mechanical_Material}
0xFB, 0x4C {Icon Synthetic_Component}
0xFB, 0x4D {Icon Organic_Component}
0xFB, 0x4E {Icon Catalyst_Component}
0xFB, 0x4F {Icon Arm_Accessory}
0xFB, 0x50 {Icon Ring}
0xFB, 0x51 {Icon Brooch}
0xFB, 0x52 {Icon Head_Accessory}
0xFB, 0x53 {Icon Container_Type1}
0xFB, 0x54 {Icon Container_Type2}
0xFB, 0x55 {Icon Container_Type3}
0xFB, 0x56 {Icon Phoenix_Down}
0xFB, 0x57 {Icon Clock}
0xFB, 0x58 {Icon Sack}
0xFB, 0x59 {Icon Auto_Ability}
0xFB, 0x5A {Icon Ability_Physical}
0xFB, 0x5B {Icon Ability_Magic}
0xFB, 0x5C {Icon Shield}
0xFB, 0x5D {Icon Heart_Plus}
0xFB, 0x5E {Icon Ability_Debuff}
0xFB, 0x5F {Icon Status_Ailment}
0xFB, 0x60 {Icon Ability_Buff}
0xFB, 0x61 {Icon Heart}
0xFB, 0x62 {Icon Greatsword2}
0xFB, 0x63 {Icon Unknown1}
0xFB, 0x64 {Icon Check_Mark}
0xFB, 0x65 {Icon Cross_Mark}
0xFB, 0x66 {Icon Unknown2}
0xFB, 0x67 {Icon Unknown3}
0xFB, 0x68 {Icon Ability_Eidolon}
0xFB, 0x69 {Icon EP}
0xFB, 0x6A {Icon Ribbon}
0xFB, 0x6B {Icon Amulet}
0xFB, 0x6C {Icon Necklace}
0xFB, 0x6D {Icon Plant_Component}
0xFB, 0x6E {Icon Fluid_Component}
0xFB, 0x6F {Icon Malistone}
0xFB, 0x70 {Icon Bow}
0xFB, 0x71 {Icon Dual_Blades2}
0xFB, 0x72 {Icon Question_Mark}
0xFB, 0x73 {Icon Gil}
0xFB, 0x74 {Icon Leveling_Allowed}
0xFB, 0x75 {Icon Map}
0xFB, 0x76 {Icon Garb}
0xFB, 0x77 {Icon Item_Capacity}

Group 3

Important: For Korean (kr) ztr files.

Bytes Key
0xC9, 0xA1 {Icon Chat}
0xC9, 0xA2 {Icon Warning}
0xC9, 0xA3 {Icon Notification}
0xC9, 0xA4 {Icon Outerworld_Thoughts}
0xC9, 0xA5 {Icon Arrow_Right}
0xC9, 0xA6 {Icon Arrow_Left}
0xC9, 0xA7 {Icon Mission_Note}
0xC9, 0xA8 {Icon Thumbs_Up}
0xC9, 0xA9 {Icon Bonus_Ability}
0xC9, 0xAA {Icon Defense_Up}
0xC9, 0xAB {Icon Canvas_Quest_Done}
0xC9, 0xAC {Icon Schema3}
0xC9, 0xAD {Icon Schema2}
0xC9, 0xAE {Icon Schema1}
0xC9, 0xAF {Icon Hourglass}
0xC9, 0xB0 {Icon Lock}
0xC9, 0xB1 {Icon Object0_Big}
0xC9, 0xB2 {Icon Object1_Big}
0xC9, 0xB3 {Icon Object2_Big}
0xC9, 0xB4 {Icon Object_Star_Big}
0xC9, 0xB5 {Icon Hammer}
0xC9, 0xB6 {Icon Cube}
0xC9, 0xB7 {Icon Hourglass_Half}
0xC9, 0xB8 {Icon Megaphone}
0xC9, 0xB9 {Icon Gift}
0xC9, 0xBA {Icon Object1_Small}
0xC9, 0xBB {Icon Object2_Small}
0xC9, 0xBC {Icon Object_Star_Small}
0xC9, 0xBD {Icon Wizard_Hat}
0xC9, 0xBE {Icon ATB_Speed}
0xC9, 0xBF {Icon Staggering}
0xC9, 0xC0 {Icon Stagger_Preserve}
0xC9, 0xC1 {Icon Small_Star}
0xC9, 0xC2 {Icon Objective}
0xFE, 0xA1 {Icon Sword}
0xFE, 0xA2 {Icon Greatsword}
0xFE, 0xA3 {Icon Rapier}
0xFE, 0xA4 {Icon Dual_Blades}
0xFE, 0xA5 {Icon Staff}
0xFE, 0xA6 {Icon Spear}
0xFE, 0xA7 {Icon Knife}
0xFE, 0xA8 {Icon Water_Drop}
0xFE, 0xA9 {Icon Datalog}
0xFE, 0xAA {Icon Eidolith_Crystal}
0xFE, 0xAB {Icon Wrench}
0xFE, 0xAC {Icon Mechanical_Material}
0xFE, 0xAD {Icon Synthetic_Component}
0xFE, 0xAE {Icon Organic_Component}
0xFE, 0xAF {Icon Catalyst_Component}
0xFE, 0xB0 {Icon Arm_Accessory}
0xFE, 0xB1 {Icon Ring}
0xFE, 0xB2 {Icon Brooch}
0xFE, 0xB3 {Icon Head_Accessory}
0xFE, 0xB4 {Icon Container_Type1}
0xFE, 0xB5 {Icon Container_Type2}
0xFE, 0xB6 {Icon Container_Type3}
0xFE, 0xB7 {Icon Phoenix_Down}
0xFE, 0xB8 {Icon Clock}
0xFE, 0xB9 {Icon Sack}
0xFE, 0xBA {Icon Auto_Ability}
0xFE, 0xBB {Icon Ability_Physical}
0xFE, 0xBC {Icon Ability_Magic}
0xFE, 0xBD {Icon Shield}
0xFE, 0xBE {Icon Heart_Plus}
0xFE, 0xBF {Icon Ability_Debuff}
0xFE, 0xC0 {Icon Status_Ailment}
0xFE, 0xC1 {Icon Ability_Buff}
0xFE, 0xC2 {Icon Heart}
0xFE, 0xC3 {Icon Greatsword2}
0xFE, 0xC4 {Icon Unknown1}
0xFE, 0xC5 {Icon Check_Mark}
0xFE, 0xC6 {Icon Cross_Mark}
0xFE, 0xC7 {Icon Unknown2}
0xFE, 0xC8 {Icon Unknown3}
0xFE, 0xC9 {Icon Ability_Eidolon}
0xFE, 0xCA {Icon EP}
0xFE, 0xCB {Icon Ribbon}
0xFE, 0xCC {Icon Amulet}
0xFE, 0xCD {Icon Necklace}
0xFE, 0xCE {Icon Plant_Component}
0xFE, 0xCF {Icon Fluid_Component}
0xFE, 0xD0 {Icon Malistone}
0xFE, 0xD1 {Icon Bow}
0xFE, 0xD2 {Icon Dual_Blades2}
0xFE, 0xD3 {Icon Question_Mark}
0xFE, 0xD4 {Icon Gil}
0xFE, 0xD5 {Icon Leveling_Allowed}
0xFE, 0xD6 {Icon Map}
0xFE, 0xD7 {Icon Garb}
0xFE, 0xD8 {Icon Item_Capacity}

Button prompt keys

These keys are used in LIGHTNING RETURNS FINAL FANTASY XIII, to insert controller button icons next to a text when its displayed ingame.

Button prompt Notes

  • Keys {Btn B_2} and (Btn A_2} are duplicates of keys {Btn B} and {Btn A} respectively.

Group 1

Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.

Bytes Key
0xF1, 0x40 {Btn A}
0xF1, 0x41 {Btn B}
0xF1, 0x42 {Btn X}
0xF1, 0x43 {Btn Y}
0xF1, 0x44 {Btn Start}
0xF1, 0x45 {Btn Back}
0xF1, 0x46 {Btn LB}
0xF1, 0x47 {Btn RB}
0xF1, 0x48 {Btn LT}
0xF1, 0x49 {Btn RT}
0xF1, 0x4A {Btn DPadLeft}
0xF1, 0x4B {Btn DPadDown}
0xF1, 0x4C {Btn DPadRight}
0xF1, 0x4D {Btn DPadUp}
0xF1, 0x4E {Btn LSLeft}
0xF1, 0x4F {Btn LSDown}
0xF1, 0x50 {Btn LSRight}
0xF1, 0x51 {Btn LSUp}
0xF1, 0x52 {Btn LSLeftRight}
0xF1, 0x53 {Btn LSUpDown}
0xF1, 0x54 {Btn L3Press}
0xF1, 0x55 {Btn R3Press}
0xF1, 0x56 {Btn RSLeft}
0xF1, 0x57 {Btn RSDown}
0xF1, 0x58 {Btn RSRight}
0xF1, 0x59 {Btn RSUp}
0xF1, 0x5A {Btn RSLeftRight}
0xF1, 0x5B {Btn RSUpDown}
0xF1, 0x5C {Btn LStick}
0xF1, 0x5D {Btn RStick}
0xF1, 0x5E {Btn DPadLeftRight}
0xF1, 0x5F {Btn DPadUpDown}
0xF1, 0x60 {Btn DPad}
0xF1, 0x61 {Btn B_2}
0xF1, 0x62 {Btn A_2}

Group 2

Important: For Chinese (ch) ztr files.

Bytes Key
0xFA, 0xA1 {Btn A}
0xFA, 0xA2 {Btn B}
0xFA, 0xA3 {Btn X}
0xFA, 0xA4 {Btn Y}
0xFA, 0xA5 {Btn Start}
0xFA, 0xA6 {Btn Back}
0xFA, 0xA7 {Btn LB}
0xFA, 0xA8 {Btn RB}
0xFA, 0xA9 {Btn LT}
0xFA, 0xAA {Btn RT}
0xFA, 0xAB {Btn DPadLeft}
0xFA, 0xAC {Btn DPadDown}
0xFA, 0xAD {Btn DPadRight}
0xFA, 0xAE {Btn DPadUp}
0xFA, 0xAF {Btn LSLeft}
0xFA, 0xB0 {Btn LSDown}
0xFA, 0xB1 {Btn LSRight}
0xFA, 0xB2 {Btn LSUp}
0xFA, 0xB3 {Btn LSLeftRight}
0xFA, 0xB4 {Btn LSUpDown}
0xFA, 0xB5 {Btn L3Press}
0xFA, 0xB6 {Btn R3Press}
0xFA, 0xB7 {Btn RSLeft}
0xFA, 0xB8 {Btn RSDown}
0xFA, 0xB9 {Btn RSRight}
0xFA, 0xBA {Btn RSUp}
0xFA, 0xBB {Btn RSLeftRight}
0xFA, 0xBC {Btn RSUpDown}
0xFA, 0xBD {Btn LStick}
0xFA, 0xBE {Btn RStick}
0xFA, 0xBF {Btn DPadLeftRight}
0xFA, 0xC0 {Btn DPadUpDown}
0xFA, 0xC1 {Btn DPad}
0xFA, 0xC2 {Btn B_2}
0xFA, 0xC3 {Btn A_2}

Group 3

Important: For Korean (kr) ztr files.

Bytes Key
0xC9, 0xD0 {Btn A}
0xC9, 0xD1 {Btn B}
0xC9, 0xD2 {Btn X}
0xC9, 0xD3 {Btn Y}
0xC9, 0xD4 {Btn Start}
0xC9, 0xD5 {Btn Back}
0xC9, 0xD6 {Btn LB}
0xC9, 0xD7 {Btn RB}
0xC9, 0xD8 {Btn LT}
0xC9, 0xD9 {Btn RT}
0xC9, 0xDA {Btn DPadLeft}
0xC9, 0xDB {Btn DPadDown}
0xC9, 0xDC {Btn DPadRight}
0xC9, 0xDD {Btn DPadUp}
0xC9, 0xDE {Btn LSLeft}
0xC9, 0xDF {Btn LSDown}
0xC9, 0xE0 {Btn LSRight}
0xC9, 0xE1 {Btn LSUp}
0xC9, 0xE2 {Btn LSLeftRight}
0xC9, 0xE3 {Btn LSUpDown}
0xC9, 0xE4 {Btn L3Press}
0xC9, 0xE5 {Btn R3Press}
0xC9, 0xE6 {Btn RSLeft}
0xC9, 0xE7 {Btn RSDown}
0xC9, 0xE8 {Btn RSRight}
0xC9, 0xE9 {Btn RSUp}
0xC9, 0xEA {Btn RSLeftRight}
0xC9, 0xEB {Btn RSUpDown}
0xC9, 0xEC {Btn LStick}
0xC9, 0xED {Btn RStick}
0xC9, 0xEE {Btn DPadLeftRight}
0xC9, 0xEF {Btn DPadUpDown}
0xC9, 0xF0 {Btn DPad}
0xC9, 0xF1 {Btn B_2}
0xC9, 0xF2 {Btn A_2}